AnD4D's Recent Forum Activity

  • D'oh! Stupid me!

    Thanks a lot!

  • Hi All,

    I'm doing this tutorial...

    Click here...

    but I can't see where to add the set parent event. Everything else is going well.

    I'm in my particle object, but cannot see the set parent line anywhere... :(

    Help please!

    I'll post screen shots if necessary.

  • Corr! Really? I built my own method for doing this so I can do it with a mouse too, but I'm still on the last stable 95. Really looking forward to the next stable so I can move my project onto the next level!!!

  • ...but "Hi" anyway! And Welcome!

  • Yeah, definitely don't blame them! It's a shame though. I feel I missed out. Oh well!

  • Corr! That's a bit of a shame. It'll cost around �70 as a one off fee for Greenlight now. Apparently it's to stop hoaxes, ****** content, etc.

    Should have got in early!

    Doh...

  • legora

    Yep, thanks to these guys I managed it. In the end I had the time count everything in miliseconds, and then convert this to M:S:MS.

    If I remember, I'l post a cap when I get back from work. Feel free to poke me...

  • Ahh,

    I think I understand. So effectively, the room is a solid sprite, but because it has 2 doors it needs 2 collision polygons, which you can't do.

    What I would do is have the room sprite built in two halves, and give each half its own collision polygon. Then have an event that will only call in one half to build the dungeon, and another code that spawns the other half of the room onto the first half if it is recognised in the layout using a for each command.

    Hope that makes sense.

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  • Wow, brilliant! I love the zooming, and I'm so pleased this was done in Construct 2! It looks so professional, I'm sure you're very proud!

    I'd love to know how many events your game has come up to so far. I'm working on a big one that's at 413 (expected to double), but I bet yours is more.

    I too would love to see the capx, I bet it's fascinating. I've wanted to make a game like that in the past, but one where you get to build your own ships from blocks.

    One thing I'd like to point out though if I may, the Kickstarter is a little unclear. It's $19 for a space station and a million credits, which is cool... but for $35 you only get access to the beta? That sounds like you get less to me. Same with the later offers... For $55 it sounds like you get the two above deals, but you could get them separately for $1 less. Finally for $95 you get the $19 + $35x2 which comes to $89.

    Sorry to bring this up, but you may end up putting people off donating high... unless I'm completely misunderstanding. This game has me excited, and I really want to see you hit that $20,000 target!

    EDIT: Also to add that the Kickstarter ends in 23 days, and for $35 you get immediate access to the beta... but below that it states that it's estimated for October <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Post your Capx and I'll see what I can do.

  • Would love to help, but I'm on r95 :(

  • Not really needed for a feature, is it? It's just Apply force at angle. gravityVariable(let's say 0.5)*ObjectMass in angle of...

    I guess it would be nice to just have that bit of the coding taken out.

    EDIT: 0.2 might be more realistic :)

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AnD4D

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