Ashley how i can compare resolution on device ? maybe new condition?
for example i want do game menu like menu in windows 8 boxes, How to make the game itself recognized the resolution or device?
I would like to tiles matched up for the size of the window.
Any ideas how do that?
This is my new version of coloring book: http://www.scirra.com/arcade/addicting- ... oring-book
Ubivis Thanks
Ubivis thanks for reply. This is my example https://dl.dropboxusercontent.com/u/44710358/examp.capx
Problem is with substract opacity when cursor is over other object
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i have that example when mouse is over sprite this sprite will gain opacity +1. When mouse is not over sprite, substract 1 from opacity, but when mouse is over second sprite, opacity from first sprite wont substract.
bump
I want do simple action
when LMB is clicke add +1 to exposure of the sprite
RamPackWobble YES )
anyone?
Pode weird, your fill color example dont work corectly. its hard to pick colour and fill white field
Eisenhans i edit your example: https://dl.dropboxusercontent.com/u/44710358/frame.capx
now all works fine but when i click on other colors, sprite 'ok' should skip to this clicked color
Member since 20 Sep, 2011