Waltan's Recent Forum Activity

  • How can I sent multiple data using one event?

    Something like:

    On "Button" clicked -> Send "playermove", player.x,player.y

    And then on server:

    socket.on("playermove",function(data)

    {

    x = data.player.x

    y = data.player.y

    });

  • Never use connect: on playable layer.

    What do you mean?

  • vladoss i replied to you in the other thread

    basicUser im sorry, you should create a new thread, im capable of using Socket.io but i don?t know anything about MySQL, php and AJAX, yet.

    You need someone other to help you out with that.

    I added you in skype.

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  • You need to open your ports in the firewall.

    http://windows.microsoft.com/en-us/windows7/open-a-port-in-windows-firewall

    I turned it off a long time ago. I do not think that the problem is in it.

    Maybe you can tell my your Skype nickname and we will continue this conservation there?

  • As it looks ther eis a spelling mistake: ""95.73.64.177"

    There is a " too much in the beginning.

    Nah, I made this mistake when was writing this post.

    <img src="http://puu.sh/3DDS5.png" border="0" />

  • I finally figured out a little socket.io. It works great when I'm using localhost but I can't connect to my external ip address.

    In connect event I changed "localhost" to my IP - "95.73.64.177" and nothing works.

    Do I have to change something else, or the problem is quite different?

  • as i can see there, it starts the server and a client connects.

    It also sends correct informations and invalid,

    info - handshake authorized

    ^^ shows you a client connected

    debug - websocket writing 1::

    ^^ shows you a empty message has been sand, not good.

    debug - websocket writing 3:::you,myusername

    ^^ perfekt, it sended two values, you and myusername!

    So no, it doesnt cant connect, but some messages are maybe emitted/send/broadcasted wrong, or invalid.

    Maybe you should check the server if it handles the messages correct.

    How can I connect to my public internet ip? Changing "localhost" to "95.73.64.177" did not help.

  • Np, one of the first things you learn as a coder is that 80% of your mistakes are spelling mistakes, its true :)

    But I need your help anyways.

    I downloaded your .capx and launched. Then I clicked Connect and here we go:

    <img src="http://puu.sh/3Digd.png" border="0" />

    It can't connect, right?

  • You wrote npm install soket.io

    The problem is soket.io, you forgot an c.

    It should be: npm install socket.io

    Hope i could help

    -Conti

    Oh man, I feel myself an idiot right now. Thank you very much.

  • <img src="http://puu.sh/3CLj0.png" border="0">

    What's wrong?

    // I was using this tutorial

  • I hope this thread isnt dead, because i have some questions about it.

    1. When you click "generate path" strange pointer in (0;0) appears. I fixed by changing Source.PathFinder.getPathListLength to Source.PathFinder.getPathListLength-1

    <img src="http://puu.sh/3vRbD.png" border="0" />

    2. Name of loop in Event and in Sub-event is different, so i decided to delete sub-event and move actions to the main event, and it's still works fine, huh. Is it okay?

    <img src="http://puu.sh/3vRzR.png" border="0" />

    3. Your Pathfinder is calculating cells size from the beginning of the layout, right?

    Im using X = round(mouse.x/32)*32 and Y = round(mouse.y/32)*32 action to place "finish" point, for example, and it turns out that the coordinates are generated indented 16 pixels.

    <img src="https://dl.dropboxusercontent.com/u/34384736/w.gif" border="0" />

    And I get this:

    <img src="http://puu.sh/3vRQU.png" border="0" />

    Any suggestions how to fix this?

  • >

    > It's always been that way?

    As far as I've been using C2, and my guess would be for eternity before that as well. :)

    Thank you.

Waltan's avatar

Waltan

Member since 5 Jul, 2011

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