LittleStain's Recent Forum Activity

  • I can't reproduce it either, you might want to try using bounding box instead of collision polygon for the physics settings though, couldn't hurt as far as I can see..

  • I do not understand.

    LordViperion, have you followed any tutorials?

    Behaviours can be attached to objects in Construct2..

    Here's a list referencing all behaviours

    Most of the time people use behaviours for movement and depending on which behaviour is used it will be a lot easier to answer your question.

  • Also I see you are using session key and local key for the webstorage

    The textobject is set to local value, while you are saving to session value..

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  • I'm not sure but are you setting the global variable SETTING_START_CREDITS to the webstorage value anywhere?

    If not, SETTING_START_CREDITS - 0 at start of layout, so adding 2000 will make it 2000 which you then save to webstorage..

  • Please share your capx or at least a screenshot of your event sheet, without it we can only guess..

  • But that's literally all there is to it ^-^

    Cool, so everything is working now?

    If not, please share your capx..

    You could also choose to make a screenshot of your event sheet and the settings of your bullet object, but a capx would probably be better..

  • So you'd have to create actions for "going up a bit"

    I guess setting the platformer jump strength and maximum fall speed while overlapping would get you more than halfway there..

    Instead of changing the jump strength you could also choose to use "platform set vector x" and "platform set vector Y"

  • It's up there ^

    If what was up there was enough, I wouldn't have asked..

  • Swimming is not one of the actions provided, so you would have to make your own..

    Create a swimming animation

    Decide what you want the swimming to look like

    make actions based on that..

    For example you could switch to 8 direction behaviour when overlapping the water..

    just add the animations and you are done..

    But you'd probably want more control over the swimming part, which would consist of adding more canditions and attached actions..

    You might want to try searching the forum for earlier examples..

  • Where do I put the condition? I don't think it'll work with one anyway.

    The problem I'm having is that even though i've evented the bullet's angle of motion to be 180 degrees, it still travels right. If I change it to 0, it still moves right. I need it to go left.

    The event should work as intended, could you share your eventsheet and/or capx to see what is wrong?

  • This capx should help

    https://dl.dropboxusercontent.com/u/485 ... clamp.capx

    instead of using mouse.x and/or mouse.y in your events just use object.x and/or object.y

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LittleStain

Member since 26 Apr, 2011

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