eli0s
Is it?
Ashley
But the condition and handle is still in tick() function
line 1639 in preview.js
if (this.halfFramerateMode && this.ranLastRaf) ....[/code:26dbjcw4] Although the this.halfFramerateMode will always be false.
Hi, Ashley
I find that there has a function named "SetHalfFramerateMode" in system.js. It looks like to set the frame rate to 30 (half of 60). But I could not find it at actions list in event sheet.
Yttermayn
You have a string variable for indexing which object you want to create.
Normally, you need to add conditions to compare this variable to create object. Using nickname plugin, you could create object by this string variable directly. So that it could replace these conditions into one action.
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Bullet behavior has an action: enable, and sine behavior has an action: set action: set active.
But rotate behavior does not.
( I know it could be done by saving current rotate speed, then set rotate speed to 0. )
I thought it might not be harder, it could be done by CSS I guess.
You might ask Pode, or septeven for this behavior. since they had made some html element plugins before.
Because plugin of HTML element like text box is not high priority of my todo list. Since they might not be used in the game.
ikke2902
The delimiter is "," , so the csv string should be
,P1,P2,P3 Length,1.2,1.6,1.7 Skill,1,5,3 Gender,m,m,f[/code:po3jxcpu] BTW, you might use csv plugin for this csv format.
Nothing need. Just tell me the link of your game, heh.
I had made another fuzzy plugin for game AI, but I still could not use it well.
You might try my nickname plugin.
http://c2rexplugins.weebly.com/rex_nickname.html
It could create instance by a string variable.
The items had been loaded into array object, you might open the preview in debug mode.
Uh, nothing. Good work!
Member since 4 Apr, 2011