cesisco's Recent Forum Activity

  • Wrangler EncryptedCow , thanks!Yes i can release this as a .capx as soon as i have a flawless cave generator without those disconnected caves(the hardest part of the job).Take note that this .capx uses the bitwise autotile method for the terrain sprites too.

  • Thank you guys!By the way, any performance issue?I wonder if these caves will be playable if i make them 2 times bigger, right now it's a 48x32 array.

  • Hi, here's my cave generator(i'm working in a game that will use this).I'm using the cellular automata 4-5 algorithm and a set of other rules, but i have to work a little more on it, because once in a while i'm getting some big disconnected caves.

    Arrows-move and jump

    Spacebar-fly

    Hold Z to Zoom out and see the entire cave

    G-generate a new cave

    Random cave capx

    Random cave example

    UPDATE:you can find above the link to the capx., this is slightly different from the example but you can use your own tiles for the auto-tile function.

    Edit:i forgot to paste the comments to this example so if you have any doubts just ask here if you like.

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  • Thanks guys, i'll try those solutions.

  • Is the array to be filled a fixed size?

    Hi, yes, i don't know the size yet, maybe 40x40.

    Tks

  • Hi, i just want to fill an array with 2 components at random positions, but i need 60% of componentA and 40% of componentB in the array, can anyone give me a hand with this?

    Thanks

  • cesisco all the world generation code is in one group - it's called 'world generation' or something.

    Basically, I resize a grid of random noise with bilinear (smooth) filtering, then threshold it to black and white. The reason it never blocks the player is because the threshold favors white more than black - this is controlled by a variable (forget what it's called).

    Ok thanks, i'll dig into it one more time.

  • sqiddster Congratulations, this is fantastic!I looked at the game .capx but i can't understand where you do the "cleaning" of the array to make those organic platforms that never blocks the player path.Can you point me in the right direction?

    thanks

  • czar Kuso ,thank you guys!I'll update the link as soon as i have a couple of "real" levels.

  • Hi, here is a playable demo, just to show some environments and some basic game mechanics, this is not a level.I have a few doubts about which direction the game will take, maybe more puzzle oriented with shorter levels, or a classic platformer.I already have a few short levels with a lot of challenging puzzles involving these mechanics(and a few more)and i think this is the way to go.

    This game will require a lot of work(in my spare time) to develop, should i give it a try? I'll appreciate some feedback about the demo.

    Tks

    DEMO ZED-3600

  • Hi, i'm still working in this game in my spare time, here are a few images of the environments of the game.I'll upload a playable demo later.

    <img src="http://www.cesisco.com/promopics/zed/zed_1.png" border="0" />

    <img src="http://www.cesisco.com/promopics/zed/zed_3.png" border="0" />

    <img src="http://www.cesisco.com/promopics/zed/zed_4.png" border="0" />

    <img src="http://www.cesisco.com/promopics/zed/zed_5.png" border="0" />

    <img src="http://www.cesisco.com/promopics/zed/zed_6.png" border="0" />

    <img src="http://www.cesisco.com/promopics/zed/zed_2.png" border="0" />

  • jojoe i bought Drawplus 4 years ago because it was in a sale, and i think it has the best interface of all vectorial applications and a very powerfull effect section.

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cesisco

Member since 2 Feb, 2010

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