Honestly best you can easily do is add the tint effect to a layer where the particles are. Gotta work within free limits.
Another idea to explore is a layer with a colored background and the particles with blend modes. But that honestly probably won’t work the same.
If the particles object lets you load an image at runtime you could use js to modify the pixels of an image and load that. But you’d need to make a plug-in or do something hacky with the browser execjs action to do that. More trouble than it’s worth maybe.
You could make a plug-in but construct’s renderer doesn’t provide a way to tint a texture. In theory you could hack the renderer to run arbitrary shaders there. But that’s absolutely not worth the trouble. We just wanted to tint an image, not redesign the entire engine renderer.
Anyways you could probably try the first two. This was meant to give ideas to attempt. They may not work out.