Updated to version 1.7.
Download link in first post.
* Fixed: Crash with jointOtherUID expression when joint was connected to world (-1).
* Fixed: "On pre step" and "On post collide" would crash if physics objects or joints were added and removed in the condition.
* Added: "area" expression now works with tilemaps
* Change: Tilemaps now use the "Collision Shape" property. They now support None, box and polygon. Circle and segment will be treated like none.
* Change: "Set collision shape" action works with tilemaps as per the above.
* Fix/optimization: Chipmunk objects will not needlessly update shapes if disabled.
Prominent
Thanks for the bug reports as always.
-cheers