lucid's Recent Forum Activity

  • welcome to construct, kingkibble

    just a quick comment on the graphics card, check with someone you know, if you're not sure what will fit on your motherboard, but if you look here, you'll see there are directx9 capable cards for as low as $25. you won't be playing crysis on them, buy honestly, if you can't run the tutorials it will be hard to learn much(because of your hardware limitations). the tutorials are about as basic as you can get, as far as the graphics power needed:

    http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=2010380048%201068609623&bop=And&ActiveSearchResult=True&Order=PRICE

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  • I think it would be CRunObject* type, link

  • whoa, you're double awesome today ashley!

    question

    so plugins made with this will not work in 98 construct, right?

  • thanks ash, you rock

    I was totally lost in the sprite collision test vector iteration Sol modification code

    now I can finish the rest of this plugin, and I'll have time to read my c++ pdfs

  • I know you don't have time to teach me c++, ash

    but honestly, I just need to get around this so I can get the other bitmap text stuff done on my weekend

    I'll be learning about vectors on a later date,

    but I just need to destroy all instances, so if anyone, ashley or otherwise

    wants to help me out with

    GetTypeInstances(CRunObjType* pType,  CRunObject**& instancesList, int& count)[/code:27394pvf]
    I'm pretty much lost on the whole thing
    I get that I need to pass it a pointer to a pointer to a CRunObject, but I'm really just shooting in the dark reading through the sprite plugin, and trying to speed learn vectors
    
    given pType, and an int named count
    how do I set up a loop iterating through all the instances?
  • given CRunObjType* pMyType,

    how can I destroy all instances of pMyType?

    assuming that no picking of any kind has been done

  • lolpsh@the shiva site having a 3d construct logo on the top left, in construct green at that

  • im vieweing this page from a cel phone, so i cant see your cap to answer the other questions, but making new 180 degree animations isnt necessary. just setting the height or width to a negative mirrors it, so you can set height to -1*sprite.height and it should look right going to the left:)

  • sorry guys

    I apologize for the non-beta version yet

    my power was out most of Wednesday evening, so I'm a day behind

    on a side note, if anyone knows a good source to find alot of bitmapped font sets (like the fontsheets in the original post or this:

    <img src="http://images.clipartof.com/small/31589-Clipart-Illustration-Of-A-Font-Set-Of-Blue-Starry-Patterned-Letters-Numbers-And-Punctuation.jpg">

    for the initial exe demo, it would be very helpful and cool of you

    or if you just knew what these (lettering sheets) are called, cuz google images doesn't seem to agree with me on anything I've thought of so far

    here's a little eye 'candy'( ) though, so you know I'm not just slacking

    don't blame the plugin for the wrongly cutup letters though, that was my fault

    in a hurry... gotta leave for work:

    http://files.getdropbox.com/u/1013446/New%20Folder/CustomKeys/New%20folder/mousex.exe

    edit->edit:: k, now everything works fine in the above test exe, thanks to ashley's awesomeness

  • [quote:ll8q733i]Once that is figured out, would I have to use scripting to change the acceleration

    value of my object?

    what object?

    I thought you destroyed it?

  • i was going to use the distort map for letters that were partially cut off by the edge of the text box as they scrolled into and out of view

    thanks for the info about the bounding boxes.

    i was asking just to make sure im following sdk conventions:),

    and as far as macros, after explaining how they worked, david told me about your and general c++ dev community's (but especially your ) opinion on macros. i don't intend to use them, intellisense seems to work much better with functions and constants than macros anyway

  • alpha build screens:

    <img src="http://files.getdropbox.com/u/1013446/New%20Folder/CustomKeys/CustomAlpha1.PNG">

    <img src="http://files.getdropbox.com/u/1013446/New%20Folder/CustomKeys/CustomAlpha2.PNG">

    amazingly, i made this entire 3 character font set in the construct sprite editor in just a few seconds.

    as far as the plugin goes, the hardest part is done. the rest is just to make it more flexible and powerful.

    hopefully tommorow(thurs) night i will have the beta build for whoever wants to test it

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lucid

Member since 16 Jan, 2009

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