lucid's Recent Forum Activity

  • Morganov - ok. This one should work. I have no idea how it worked when I tested it.

    As for Spriter 2 - still on track for a late, late 2018 alpha release.

  • Morganov oh! Is that with the latest beta of C3? I think I jumped the gun and it requires features from the beta. If you can check that it works there for you as well, I'd appreciate it.

    To remove the plugin, you can use the addon manager in safe mode:

    To use Safe Mode, add ?safe-mode to the URL, e.g. editor.construct.net/?safe-mode. Note all third-party addons are disabled in this mode. You should immediately open the Addon Manager, uninstall the problematic addon, and then restart Construct 3. Be sure to remove the ?safe-mode part of the URL to re-enable loading third-party addons.

    It is not recommended to open any projects or try to do any actual work in safe mode: it exists only so you can reach the Addon Manager dialog to uninstall the addon.

  • download here

    Release 11-27-2018

    • Fixed action to choose whether sprite layers were set by the plugin
    • Fixed edge cases with triggers and sounds
    • Added pin object actions
  • inkbug - unfortunately one of the action ids was taken by an unreleased feature, so you will have to fix any actions the "Pin C2 Object to Spriter Object" action is used. if I remember correctly, they will most likely show up as "Set Sprite Layers" and then if you back out and choose the correct action, your parameters will already be set.

    New release:

    • Fixed edge case issues with triggers and sounds
    • Added pin object actions
  • inkbug - thanks. Though it's not letting me access the file, and it won't let me request access through Google Drive

  • inkbug - When you get a chance, I need any changes he made to the edittime for the new pin actions in order to make sure I don't break your project when I update the plugin, by using different id's.

  • inkbug - excellent. Tell him I said thanks. He definitely saved me some time.

  • Do we have your permission to use the altered code?

  • download here

    Release 11-8-2018

    • Sound import fully working
  • macube - unfortunately, no. That doesn't work in the current version of the plugin, and I'm not sure if or when that might be added.

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  • Hello Tom. I hope all is well with you and yours.

    I have a small request related to a small inconvenience I have on the site. Well first off, the latest updates to the site look and feel awesome. So, as I said, it's a very minor issue, but here it is:

    I'll see my notification count, and then after hovering the center of my avatar, I'll attempt to move the mouse directly to notifications. And as I pass through the dark grey area on the way there, the popup closes.

    If there could just be a small hover zone in the gray area to the left of the avatar that keeps the popup open, that would solve it. I guess a half second delay for the popup to close would do the same thing, but might compromise the silky smooth responsive feeling of the site. Anyway, it's not like it ruins the site or anything, but it's a small thing happens to me a couple of times every time I check my notifications.

  • So if I get it correctly, we won't have a C3 runtime update of the current SCML plug-in before Spriter 2 gets out. You guys realize that I'm mostly unable to use a product I'm paying a timed subscription for because I've been waiting for this update for months...?

    Paying for Spriter 2 is really not a problem, but I'm starting to lose trust in Brashmonkey team at this point. I hope I'll change my mind very soon.

    The C3 runtime has only been out a month, and that is correct, the c3 runtime update won't be out before Spriter 2. According to Ashley, the best route to update a plugin to the new runtime is a complete rewrite. The current plugin is several thousand lines long, and a rewrite would delay Spriter 2 even longer, and Spriter 2 is far more overdue than the c3 runtime version of the plugin.

    Spriter 2 is a free update, partly because of its repeated delays. Unfortunately, we can't control Scirra's pricing structure, and we've been careful not to promise any timelines aside from the Spriter 2 beta, for the specific reason that we don't want people depending on a specific timeframe until we're sure we can deliver.

    I don't think it will be a year away before there's a C3 runtime, but I also can't give a definite timeline now either, since there are too many variables.

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lucid

Member since 16 Jan, 2009

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