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Well I guess Blossom does rime with awesome.
Well there's no point in calling names, just like there's no point in complaining to people who have already paid for the program.
If you can't read the fine print, then you're not going to do well with GM, just sayin....
Ok, not a big deal I guess.
Also:
Ios doesn't use webgl.
I'm maybe missing something.
Is there no way to add a global save?
For example to let the play add to the list of existing snippets.
A list all players can view.
Something similar to fetch user data, and store user data, but data for the app itself.
Updated my original to use canvas.
Ok thanks, I'll put it under educational.
Like this?:
dl.dropboxusercontent.com/u/666516/timerwaves.capx
A zeldaish quadrant style scrolling might work.
Basically after the player gets to a certain x, or y the camera scrolls the length of the viewport, rather than just move a little at a time.
The events are fairly easy to set up, but on the other hand you get the experience.
For that alone I'd say go for it.
Quick question.
I'm thinking of making something that is more like an app than a game.
Basically its an online list of snippets that clayio members can add to.
I've already made something similar in CC with Gamejolts api.
gamejolt.com/games/other/codestruct/5391
Works nice, but an online version would be better, and dealing with the Gamejolt api is a bit tedious without a regular plug.
So the question is:
Do you have any problems with that?
It is somewhat game related.
Member since 12 Nov, 2008