newt's Recent Forum Activity

  • Sounds more like the behaviors are whats limiting you.

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  • What platform?

    You'll have a problem finding anything that can be accurate to the millisecond.

  • 0 with ? : should be fine.

    https://www.scirra.com/blog/83/optimisa ... -your-time

  • Ok, but you're still not explaining how that works in the actions side of things.

    In order to compare two different instances in the same action there has to be an expression that picks the instance and uses its value.

    What I described with the object index is virtually the same thing, except it does not work within the confines of the collision, other than in the condition pick nth.

    If it is possible, that would be the cleanest way imo.

    Also named strings are a fuzzy subject, as there are security, and minification concerns.

  • I just checked, and the object(index) is not re associated in the sol for the collision event. Perhaps that may be a bug? Ashley

    However I still don't see how naming an object would be useful as you are stuck using the same picking methods, at least at the local level that is.

    Maybe you could explain that a little more?

  • Already exists

    You can pick "nth" in a collision and it will pick the index given if you use it in a subevent, with those indices being 0, or 1, not sure if you can have more than 2 objects in a collision.

    You can also reference objects by their index as sprite(index).thisvalue.

    Not 100% on if that works with collision tho....

  • Whats the point?

    The only way to represent the line would be to create 1 pixel objects. That could easily go into the hundreds, if not thousands of instances..

    If all you want is a line then stretching a tiled bg to the distance() between the two points, and setting the object to point at the second position, would be far easier, and less intensive.

    Not to mention all the sub-pixel stuff you have to deal with......

  • It depends on what you want to do. If you need more than 4 control points from cubic, then obviously it would get a little complicated, at least timing wise for the novice user.

    On the other hand lerp, qarp, and cubic should work super easy for effects such as ease in.

  • Yep, it would be cool to have, but can it be added?

    Does the editor support drawing curves in child windows even?

    If not, an external editor would be fairly easy to make, especially since Rojo's Canvas plug supports paths, and you could use ajax to import the control points to use with cubic.

    Chaining multiple paths... not so much.

  • Would you rather a visual editor, or some defined expressions like:

    http://gizma.com/easing/

    BTW I think you could also get away with qarp, and cubic.

  • You do not necessarily need a sample greater than two points. A vector should be sufficient.

    If touch end x is > touch start x then angle is anticlockwise.

    If touch end x is < touch start x then angle is clockwise.

    If touch end y is > touch start y then angle is clockwise.

    If touch end y is < touch start y then angle is anticlockwise.

  • Does the browser object not work with the sms tags?

    "sms:<phone_number>[,]*[?body=]"

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newt

Member since 12 Nov, 2008

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