Take a look at the timer behavior.
Ashley
Not sure if this is a bug, but it looks like the Destroy Outside Layout is destroying objects within a parallax layer offset.
Is the behavior based on the objects layer in the editor?
Click on a layer, look in properties, click effects, take a look at Bumpmapping.
Code? What code? Its all magic, and hamsters, lots of hamsters.
Storing x,y,and angle is redundant as you can reference objects directly.
Develop games in your browser. Powerful, performant & highly capable.
The canvas is already an array.
Check out layers render cells.
Thats actually a little scary. Hope you don't use 360 frames.
You don't especially need a plug to accomplish that.
The biggest hurdle is knowing what you want to do beforehand, for sub-menu's etc.
Was 25-30 fps on my desktop, and 5 on my Ipad3.
Removed Canvas, Ipad went up to 10, desktop remained about the same.
I should say I didn't have Somebody's shaders installed.
You can use conditionals, but the expression usually comes out fine math wise.
The work around now would be to use a global variable.
Like if globalvariable = 1 pick all these types, =2 all these other types.
It might be time to add another category to the plugs, that being if it works with webgl.
Member since 12 Nov, 2008