newt's Recent Forum Activity

  • O star of layout- set text to "hi"

    -wait 5 sec

    -set text to "This is an example of a timeline"

    -wait 5 sec

    -set text to "wait can do other things besides text"

    -wait 5 sec

    -set text to "like make a trigger out of a variable"

    -wait 1 sec

    -set variable "dostuff" to 1

  • Actually... yes, even the belittling, which I do too much, not to incite, but to challenge. If it's too harsh, I apologise.

    Anyway, yes the formula could be used in many of those, like menus and paths especially.

    Take megatronx's issue with pathfinder, its node based, a bunch of lines pointing at each other, and the algo describes perfectly a line between two points.

    It could be used to move those tanks, and allow the control to keep them apart.

  • Does your phone support multiplayer?

  • X + cos(angle) * dist, Y + sin(angle) * dist

    I dare say the most inspiring formula there is, and we don't even have an expression for it.

    I would also say that if it doesn't inspire, you need to find out why it should.

  • "It is a creative process for those who figure things out, but for all rest IT IS NOT."

    You've just pointed out a pretty big issue with plugs. If you take too much of the process out, the process of learning, no one will be able to figure out better ways to do things.

    If all you are doing is copy and paste, then we are failing at teaching as well.

  • There's always Morse code ...--...

  • eli0s

    #4: check

    Anyway...

    If C3 does not have a way to make plugs via events we really need to shim up the javascript side of plug creation.

    There's little info for beginners to go on.

    There should be forums dedicated to scripting, examples, object types, behaviors.

    We have an sdk that's absolutely cryptic to a novice.

  • What really needs to be discussed is how to better implement the plug system.

    As is, third party developers shy away from sticking around for a few different reasons, backwards compatibility, no support, etc.

    Then those that do attempt to try to make plugs wind up using existing libs rather than implement their own mechanics. That is something else that could be talked about more often.

    Regular users need more plugs, and plug developers need more support, enough said.

  • Um, the idea behind tiles is that you can't shovel on hundreds of objects and expect the game to run.

  • True, I guess "native" isn't that accurate.

    Java is like immigrate with green card, and Javascript has a work visa.

  • Most everything runs on a subset of C, even C2, even your phone.

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  • Got it to work:

    https://www.dropbox.com/s/o5acvj3hfk0y2 ... .capx?dl=0

    Could probably be improved somehow.

    A separate sprite as the boundary seems a bit of overkill.

    Edit:

    Thanks R0J0hound the force own texture was the part I needed.

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newt

Member since 12 Nov, 2008

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