newt's Recent Forum Activity

  • In order to distribute with nwjs you will need to either zip, or create an installer since the export will have multiple files.

    This usually results in compressing the 125 mb, down to 50, + what ever resources the game uses.

  • Simplest method would be to spawn a duplicate object with the fade behavior.

    Object is walking

    -every x seconds spawn duplicate

    --set frame to Object.frame

  • Not unless you leave out hello world.

  • Long answer is nope.

    Layers can have blend modes btw.

    Force own texture, for composites.

  • Looks like it's working now.

    The "bind" action is interesting.

    I wouldn't have thought you could reference objects that don't exist., but it does simplify things.

    Are there any plans for adding more to it?

    Nice job btw.

  • Pesky flags.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Encountered second <b> before first was closed with </b>

    Condition: bold_flag == false

    File: Controls\EventString.cpp

    Line: 205

    Function: void __cdecl EventString::FragmentString(void)

    Build: release 238 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort Retry Ignore

    ---------------------------

  • A degree is pretty much useless unless you want to get hired by a triple a developer.

    If you do go that route make sure it's heavy in 3d, or code.

    Also once you go furry, you don't go back.

  • I'd tell her to stay away from the anthropomorphic stuff.

  • I think the matrix transforms will be a bigger issue if anyone plans on doing some type of game using objects like this for scenery.

    Here we go with the trig again......

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  • Add frame> Import frames > From sprite stip

    I haven't checked, but C2 should automatically replace duplicate frames in its spritesheet export, per object.

    So animating it that way should be doable.

    Then you should be able to animate via events, but yeah it would take some extra effort.

  • Someone's made a slicer for MagicVoxel:

    https://www.reddit.com/r/gamedev/commen ... s_for_the/

  • On the other hand I have very few games, and with not a lot of traffic.

    Do you restrict the platform to developers with a higher volume?

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newt

Member since 12 Nov, 2008

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