newt's Recent Forum Activity

  • Try line of sight.

  • Those aren't additional players. It's just data that's handled separately, and yes the server can handle it.

    You'll figure that out as you do the tutorials.

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  • 1. I wouldn't worry about it until it becomes an issue.

    2. Wat?

  • Using separate events.

    First you toggle the boolean instead of the wait, then while the bool is true run a timer. When the timer runs down toggle another boolean.

    If you want to cancel the event, just change the variable.

    The timer behavior would simplify that a little.

  • Yes.

    The only real limitation of multiplayer is that you can not have a huge number of players connected to a game instance.

    The solution to that is multiple game instances connecting player to player.

    Switching one player to another instance may be an issue however.

  • It's most likely a browser issue, and perhaps Ashley can make a work around.

    That is, if you make a capx that reproduces the issue.

  • You should make a new topic, and a capx.

    Questions like "How do I then trim off the excess black area?" are hard to figure out without an example.

  • You can't. Use a variable as a boolean instead.

  • Yeah they might have to do the opposite of what they did with the messenger app.

    They can limit you to some content like the Unity stuff, but locking out the causal games from the browser, and making it client only seems pretty risky.

    Of course offering a bulletproof payments platform would tempt a few developers, including the AAA's.

  • Not sure what you mean by per tick, or min frame rate, but I would timestamp based on the time elapsed since the layout started.

    Then record what the action, and time was.

  • Yeah, but this:

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    Is the limit when you use unbounded scrolling.

  • Nan usually means you are trying to use the wrong data type.

    As I recall, storage only uses strings, so you should probably add an int() to the return values.

    Also, think of local storage as you would a cookie.

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newt

Member since 12 Nov, 2008

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