deadeye's Recent Forum Activity

  • Edited the Tiled Background to include information on actions specific to the object. I'm wondering if this is a good idea for other objects as well...?

    And perhaps there could be "Common Actions," "Common Exressions," and "Common Conditions" pages? Or is that overkill? Maybe just highlighting the unique ones on each object's page will suffice.

  • Ah okay. I guess I was confused

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  • WMA is the Windows sound format, so it should play on any Windows machine without problems.

    I should really check out OGG, I have no knowledge of how it works. Does it require caching? How is the file size and performance compared to MP3? Can you just drop a .dll for the OGG codec or something into the application directory or would you have to use an installer?

    The only thing I really know about OGG is you don't have to pay to license it like you do MP3 if you're selling your game.

  • Okay, I finally signed in and need wiki access.

    Please activate Therealdeadeye

  • You're off the hook, Casho

  • Nice demo! It runs really slow on my computer when an object is overlapping the surface of the water though. But on a faster computer I bet it's fine.

    Anyway, I just wanted to mention also that you don't need to make a loop for each event. You can place all of your box floating and displacement code into one loop like so:

    <img src="http://i44.tinypic.com/2lc9r3t.png">

    This still works just fine. You could make a second loop for the circle the same way, and have just two loops instead of the ten loops you have now.

  • Requesting a "Manage Resources" button under the Project bar tab thingy. There was some confusion by a new user in chat as to how to add resources, so making a big obvious button seems like a good idea.

    Plus it could also have all the resource things for editing right there in a handy window, like the "Manage Families" window.

  • Needs a big flashing banner so people know precisely where the events end:

    <img src="http://i41.tinypic.com/2vsqkxd.gif">

  • Nah, that's not a bug... there's no wall there to stop the player so the wolf has just dropped off the edge of the world .

    It's actually way below the level, falling through the void... forever

  • Nice! I wasn't aware of a few of these.

    Might I suggest the following for the Picture Editor:

    F - Freestyle select

    R - Cycle through Shape select (Rectangle, Polygon, Ellipse)

    W - Toggle between Wand and Color select

    B - Toggle between Brush and Pencil

    E - Eraser

    G - Toggle between Flood Fill (G is the same in Photoshop ) and Color Replacer

    L - Line

    S - Cycle through Shape tools (Rectangle, Polygon, Ellipse)

    H - Hotspot

    I - Image Point

    [ and ] - Scale brush size down/up (same as Photoshop)

    Arrows - Nudge hotspot/Image point when those tools are selected

    - and + - Cycle through animation frames

    Ctrl M, Ctrl F - Mirror and Flip

    Ctrl R - Rotate by 90 degrees clockwise (for other degrees use menu)

    Number Row (not numpad) - Set hardness to number*10 (for instance, 1 would set hardness to 10, 5 would set hardness to 50, 0 would set hardness to 100, etc.)

    Uh... I can't think of any more right now

    Also, one thing that's bugged me is the numpad shortcut for setting the hotspot moves the hotspot even when the hotspot tool isn't selected. I think that should be addressed. It should only move the hotspot when you have the hotspot tool selected so you can see where it's moving to.

  • As a general rule I would avoid doing any gameplay action in a Start of Layout event, it's more for setting up your level. Placing objects, turning visible on/off, setting up variables, that sort of thing. Save the movement code for your main game sequence.

    Still, if it crashed it's a bug, or so the mantra goes.

  • I really like dkdoom's mockup A, I think that's the best look so far .

    Agreed.

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deadeye

Member since 11 Nov, 2007

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