The reason for the change was described in the r36 release notes.
We only support Cordova now. I thought Cocoon.io could build Cordova apps. If you want to use Canvas+, that has been deprecated for over 2 years, and had many severe problems that Cordova did not have since it used a real browser engine. We won't be bringing it back.
I think storage in Cordova is more persistent, but in a browser on mobile, it probably uses the same policy as on desktop (automatically cleaning up if you run low on space).
Develop games in your browser. Powerful, performant & highly capable.
Updated the theme download to v1.0.1, which adds some new CSS variables: --default-layer-color, --c3logo-type, --layoutview-viewport-dash-size, --layoutview-collisionpoly-color, --layoutview-collisionpoly-width
It's entirely up to the browser if it remembers storage or not, this is not something C2 controls. As you describe C2's code is working correctly as it is able to restore data between browser sessions. If you are running low on disk space, the browser will periodically clear storage to avoid wasting disk space. So I think the browser is just cleaning up data on your behalf.
If something doesn't work in C3 that worked in C2 then please file an issue on the bug tracker.
It's clearly marked as beta software, if you purchase now you are opting in to join the beta period. If you prefer you can wait until the end of the beta period.
Yes, just manually set the layer scales. The scale rate just applies an automatic scale depending on the overall scale (which includes layout scale, hence layers change scale when you change the layout scale).
It's hard to help without more information. At least provide a link to the game so we can take a look too!
I wish I could lock at 30 when it ranges from 45 ~ 60 on an older smarthphone.
Star this Chrome issue to help encourage that feature.
There's a tutorial here.
You could make a Cordova plugin.
Member since 21 May, 2007
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