Ashley's Recent Forum Activity

  • If you're on Vista or 7 go to Computer, click System Properties in the bar along the top, click on "Windows Experience Index", then "View and print detailed performance and system information". Under the "Graphics" header you should see something like:

    Display adapter type: ATI Mobility Radeon HD 3400 Series

    That's my graphics card, so to update the drivers I'd go to the ATI website and look for a driver for the Radeon HD 3400. I can't remember how to get there on XP, or even if it tells you!

  • I don't know what the graphics are supposed to look like. I can't see anything wrong in the left hand picture, and I'm assuming you mean the diagonal line across the grey vertical pole in the right hand picture. It helps to have a direct side-by-side comparison.

    This looks like a symptom of buggy drivers - try updating them to the latest version, I've seen similar things with very old out-of-date drivers. Out of interest, what video card do you have? I'd bet a tenner it's an Intel.

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  • Would this retrieve the X coordinate of the sprite the last time it was drawn (ie. the previous tick) or literally the last position (eg. Set X to 5, Set X to 10, Set X to 15 all in one event, then last position returns 10)?

    Even so it's pretty simple to do yourself, and it's hard to fit it in to the engine considering plugins, behaviors and events can all modify an object's position.

  • Making a hidden layout with the required object instances on it is a good workaround as well. As for making maps, isn't it far easier to visually place items in the layout editor than try to come up with events to do the same? Once the objects are all created, there's no difference at all in performance. An object's an object.

  • Sounds like a good idea deadeye - I don't think we can change Construct 1 but I think in C2 we will let you have objects in the object bar with no instances actually placed on a layout.

  • Oh, to show 3D stuff properly on a layer, you need to check "Enable 3D layering" in layer properties. Select the layer in the layer bar and the option should appear in the properties bar.

  • DirectX in fullscreen mode doesn't play nice with ordinary Windows controls (it doesn't seem properly supported by DirectX, I don't think it's us). They were designed for the app runtime, not the DirectX runtime. I'm afraid you'll either have to roll-your-own from Sprites, or stick to windowed mode.

  • Are you sure you haven't rotated it round to show the back face? Can you post a .cap?

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  • Just wanna say, by the way, congrats on second place

  • Nice article Interesting to see the game made in hi-speed!

  • We'd need a DirectX renderer if we made an XBox runtime, but apart from that, the D3DX9_39.DLL issue has been a massive pain in the butt and DirectX precludes the possibility of porting to other platforms, so yeah, I reckon OpenGL only at first. The gist of my earlier rant is it's better anyway.

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Ashley

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