Ashley's Recent Forum Activity

  • The "PlayerSPAWNER" object's texture has gone missing. Can you remember if you did anything with this object before saving? That might have caused the problem, and if so, it's a bug we really should fix!

  • Also minecraft is java if I'm not mistaken, not javascript.

    Kyatric is right, Minecraft is written in Java not Javascript. Java is more comparable to C++ as a language, and almost as fast, so you can't really compare Java's performance to Javascript.

    Performance is a complicated thing. Whether or not hardware acceleration is enabled depends on a number of factors, including the browser version, the OS, your actual hardware, your driver version, and so on. Hardware acceleration is never guaranteed to be enabled - Firefox 6 doesn't like my old GeForce Go 7600, so disabled hardware acceleration even with the latest drivers. However, IE9 (of course, not available on XP...) doesn't mind and still used hardware acceleration. Worse, it's often hard to tell, since FPS rates vary and browsers have a number of places hardware acceleration can be used, e.g. in rendering ordinary HTML documents, but not covering the canvas element itself!

    To further complicate it, different browsers, systems and hardware have different performance characteristics - regardless of whether hardware acceleration is enabled, different systems can still get very different framerates, because they're good at different things. And by "system" I mean the entire system from your physical graphics card right the way up to the browser software version.

    TL;DR - when it comes to performance don't expect anything. Maybe try some different browsers and stick to whatever works best for you.

  • Thanks for the report, fixed in next build.

  • Should they? It's not obvious whether this is a bug in Construct 2 or a logic problem in your events. It's very difficult and time consuming for me to check the project to verify the logic of the events is indeed sound, and therefore the problem must only be a bug in Construct 2. I'll double check some time in future, but it would save tonnes of time if you could reproduce keyboard events not working in an empty project with as few events as possible.

  • I'm looking at your .capx but I'm not sure what it's supposed to be doing so I can't tell if anything's broken or working. Please read tips for posting.

    Are you aware: an array sized N by 0 by 0 has a total of N x 0 x 0 elements, which is 0 elements, which means you can never read or write any values in the array. It has no elements! If you want a one dimensional array, you must size it N x 1 x 1.

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  • Stop the the bullet movement once it's within a few pixels of the target. You could use the distance() expression to calculate if it's very close.

  • There's so many people are creating their personal websites completely with Flash for a way back.

    This was never encouraged by usability experts. That's an old article from 2000 - some of the stuff has improved a little since then. Basically we're happy people like making websites in Construct 2, but we are first and foremost developing a game creation tool, not a web design tool.

  • What do you mean by "mob"? <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • Did you add the Mouse object? From page 2:

    b]Add the input objects

    Turn your attention back to the layout. Double click to insert another new object. This time, select the Mouse object, since we'll need mouse input. Do the same again for the Keyboard object.

    (Edit: moved to Construct 2 'how do I?' forum.)

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Ashley

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