For security reasons browsers can't automatically print. But you can snapshot the canvas (with the system object) and get a PNG or JPEG file which you can then prompt the user to print.
Sprites don't tile perfectly when using sub-pixel positioning, which is enabled by default. Set 'Pixel rounding' on in project properties, and that should fix it. Alternatively set 'Sampling' to 'Point', but that will also affect the quality of rotated and stretched sprites.
Sorry, this isn't supported!
You could also use 'Play by name' and enter:
choose("sound1", "sound2", "sound3")
or however many sounds you have. Saves some events.
You do not have permission to view this post
nothing1969, can you let us know what the errors are? We may be able to fix them.
It's mentioned in Performance Tips:
b]Common misconceptions
... Number of layers usually has no effect, unless most of the layers have changed their opacity or use 'force own texture'. However typically there is no performance impact from using multiple layers.
...
Number of layers usually has no effect, unless most of the layers have changed their opacity or use 'force own texture'. However typically there is no performance impact from using multiple layers.
In other words, if you don't change any layer opacities or use 'force own textures', 100 layers each with a few objects is rendered as efficiently as having all the objects on 1 layer.
jogosgratispro - I would love to fix the problem if there is one! So please do let me know the details about the problem.
jogosgratispro - your project works fine for me. Please see how to report bugs - this is why we ask for a complete description of the steps to reproduce the problem, exactly when the problem occurs, your system spec, if other browsers have the problem, etc. etc.
Why not just organise your objects on to lots of separate layers? E.g. background, platforms, game objects, foreground, etc.
Develop games in your browser. Powerful, performant & highly capable.
jogosgratispro - does it do it with an empty project? If not we still cannot do anything without either an affected .capx or at least a link to the game.
Member since 21 May, 2007 Last online 27 Oct, 2026
The official blog for all things Construct and Scirra run by our employees!
Wider technology issues from Ashley's perspective.