Looks more like a service for web apps than a real time gaming platform.
When can you not undo changes? Undo should be working in the animations editor.
That's a good point, your .wav files ought to be 16-bit PCM at a common frequency, otherwise the Ogg encoder might not be able to read it. Can you share the .wav file you imported?
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Yeah, nothing is actually written to disk until you press 'Save'.
This may simply be your events working correctly. As per how to report bugs, please reproduce the problem in a minimal new .capx otherwise we can't accept the bug report.
It's difficult to do anything about this without more information, .capx files, measurements across browsers, etc.
If you can make a data URI out of your base64 string, you can simply load it in to the Sprite or Tiled Background objects using their "load from URL" actions.
Canvas snapshotting returns a data URI so you can do exactly that.
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Array is global by default, meaning it only needs to be on one layout. If it's on a second layout, you will silently end up with two instances, which could become very confusing. Are you sure you want this?
Hmm... I've tested it on some lower end systems and it still doesn't seem to be up to Chrome's standard. I think we need to solve the issue with V-syncing. I'll release it as-is for the next build anyway, but it might need some more work still.
We already have too many things on our todo list to be able to easily say we'll take on new suggestions. I do occasionally bookmark the suggestion threads to return to later, but a whole forum would just be a big pile of things I don't have time to get to right now.
Good news! I've managed to properly enable GPU acceleration (turns out Awesomium had a flag you had to turn on that was off by default, duh). However there are still some minor issues with V-sync that hopefully can be resolved. Should be much better for the next build anyway! Updates in the thread I linked to.
Member since 21 May, 2007 Last online 27 Oct, 2026
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