Ashley's Recent Forum Activity

  • File a bug report following all the guidelines or it won't be investigated.

  • What do you need it for? You can just type in the layer name right there where the arrow is already pointing to. Every layer parameter in Construct 2 accepts either a number for the index or a string for the name.

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  • so you say i must create one room for all peers ?

    No, you can request room lists without being in a room.

    You can already filter rooms when requesting room lists to skip ones which are full or locked. I don't see why there needs to be a new feature here.

  • Is it just the scroll position or the whole box in layout co-ordinates that you need?

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  • I don't see why you need new features to do this. You just have a special "waiting for players" mode at the start of the game, and once it's started, reject any new people joining (or just set the room size, so the signalling server sees that it's full, and then you can also de-list it from the list of current games so nobody even tries to join it). As with any multiplayer game the host is authoritative, so the host makes the decisions about when people can join and when to start the game.

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  • Well I don't see how you'd even accomplish it with a class or method? You basically just want a boolean for "was true last time". Also in many programming languages you'd actually explicitly fire an event when something happens and allow callers to register for that event, instead of testing a condition regularly and triggering something when the state changes. It's a case of where typical C2 style is different to traditional programming.

    In C2's case, it stores a separate boolean per condition, since each condition needs to track its state independently. Actually the specific C2 implementation is based on tick counts, but if you're just learning to program, that's not really important.

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  • Reopening to investigate issue happening when zoom is altered upon the layout loading.

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Ashley

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