Ashley's Recent Forum Activity

  • The objects you mention have no interaction with the IAP object so it does not make much sense that they would affect this. It probably depends on the store configuration or something else. We can't test the .capx you provided unless you also indicate which platform you've published to and the exact settings you've used for the store configuration.

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  • I think it's clear that this is an issue with the browsers that is still being improved, and that it's not really a Construct 2 bug. We made no changes towards this issue recently and it was the Chrome update that has apparently improved it. So closing as not a C2 bug.

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  • It works in Firefox and IE here, but it crashes Chrome with an "Aw, snap!" message. This means Chrome crashed, not that C2 did anything wrong. I'd recommend exporting your project and submitting the bug directly to Google at crbug.com.

  • Closing as can't reproduce. Since nobody else is reporting the problem it's probably specific to your system. Try disabling any browser addons you have or testing another browser.

  • What exactly is different? Where specifically are you hearing it cut off? What device are you using and which version of Crosswalk? Does the Crosswalk beta version reproduce it? Does this reproduce in Chrome for Android as well?

  • Closing, can't reproduce and report does not follow the guidelines.

  • Closing, please only file bugs with the latest version of C2. You have indicated you are using r173 and we have fixed many bugs since then.

  • Reverted the previous tab change so it always uses the colored tab style. It looks like our UI library does not support this, so it should just be back to how it used to be for the next build.

  • As far as I am aware, this is not a bug, but just how mipmap selection works in OpenGL. Mipmaps generally improve downscaling quality, but at extreme aspect ratios (such as 1/4 as wide but 4 times taller) it picks the lower dimension to select the mipmap, and the reduced quality becomes apparent.

    I don't think there's anything to be done here, it's just the normal working of OpenGL.

  • Closing, this is just a mistake in your events. When the right analog is moved left, event 13 (testing if it's right) is false, therefore the else event in event 14 runs, which sets IsAimingDown to false. You can see that happening in the C2 debugger (when you point left it does not set that flag to true). Since you only scroll left when IsAimingDown is true, it never scrolls left.

    Please refer to the bug report guidelines; this is why we require .capx files with the minimum objects and events possible, to eliminate the possibility of mistake and unequivocally prove there is a bug in C2.

  • Closing as won't fix. This is just a quirk of canvas2d mode: it draws the text directly to the canvas, so it can end up drawing text outside the bounding box. WebGL mode by necessity uses an intermediary texture, and ends up clipping the text outside the bounding box. Fixing canvas2d mode to match WebGL mode would come with a performance penalty, and WebGL is approaching ubiquitous support now, so I'd prefer to leave it as is.

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Ashley

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