fanusgames's Recent Forum Activity

  • what happens if I don't add condition into event how does it work here does it work in everytick?

  • youtube.com/watch

    i found this video very helpful

  • Two things that instantly come to mind are families and hierarchy.

    You should group your panels into a single family, so that you can call actions on all panels at once. Do the same for the text.

    When you tap an object of the panels family, you first reset the 10 pixels offset of all panels using the family, and then apply the 10 pixel offset only to the desided panel.

    You can also avoid having to move the text of each panel by using hierarchies. Simply set each text as a child of its panel (with the y position constraint) and then each time you move your panel on the Y axis, the child will move automatically without needing to write additional events.

    thnx for helping

    I am just learning the construct and im not good all

    I tried to do something about what you said, but it didn't work out, but I wonder if you can make a very short example if it's easy for you. I didn't understand in detail because of my bad English.

  • I have an animation like this, each sprite has an active variable and so I move the button of the active page up 10pixels, is there any way to make it cleaner?

  • > In my game, there is a bar that will be active every 3 minutes so that we can gain power when we click on it and as you can see in the image, is there a chance that I can do this cleaner and with less code?

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    > and I add extra timer images for each powers, can there be a shortcut for this?

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    You can use 1 timer behaviour for different timers using timer tags

    https://www.construct.net/en/make-games/manuals/construct-3/behavior-reference/timer

    thnx Do you think there's a system where I can automate this for all powers elements?

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  • In my game, there is a bar that will be active every 3 minutes so that we can gain power when we click on it and as you can see in the image, is there a chance that I can do this cleaner and with less code?

    and I add extra timer images for each powers, can there be a shortcut for this?

  • Is there a course content about this? I don't know much how to do it in construct3

  • This happens with all fonts and instead of setting them all individually, maybe there is a shorter way :/

  • Here's what I want.

    the more text is written inside the selected text element, the larger the text element will be, this will only happen 1 time when the game starts, it will not be dynamic

    My goal is to set the automatic width in various languages

    I want to make the text element as wide as the content of the text

  • The texts are not exactly centered vertically, as you can see on the left, the 2 options are centered horizontally but vertically based upwards, how can I fix this?

    this also happens with texts that are not special fonts

  • I want to add multiple language options to my game in the simplest way

    I actually think the simplest method is to edit the excel file and transfer it to the construct

  • Can You Send ScreensShot Of Your Events, For Understand Whats is Going.

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fanusgames

Member since 27 Jul, 2022

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