Chadori's Recent Forum Activity

  • gmjones - Why don't give me the .capx and i'll fix it for you.

  • imgur.com/2K22106 That doesn't work either

    BossTimer is supposed to be the name of the Timer Variable..... I just used the name you gave. It should work.

    The red underline indicates the error that the "BossTimer" isn't declared as a variable. So you need to declare it first.

  • Version 233, and I have it set so that every second it counts down and I have a global variable that controls the text so that every second it subtracts from the 60 to when it reaches 0 it spawns a boss, but I can't put seconds after the &BossTimer

    Input this: BossTimer & "Seconds"

  • Version 233

    I suggest you update : https://www.scirra.com/construct2/releases/r239

  • is that what you meant?

    http://image.noelshack.com/fichiers/201 ... -titre.png

    that give me an error of loop anyway <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    No never put triggers under loops. That will give an error.

    Follow my events below:

    Assuming on creation of Enemycharacter, we also create the "noeliste"(scml) so that we can mark them each...

    *On EnemyFamily created

    . -------------------> Create Object (noeliste) at (EnemyFamily.X, EnemyFamily.Y)

    . -------------------> noeliste set OwnerUID to (EnemyFamily.UID)

    *On Mouse left click on EnemyFamily

    *Pick noeliste.OwnerUID is equal to EnemyFamily.UID

    . --------------------> noeliste .... Append character map to "tete2"

  • With this event:

    *On Mouse left click on EnemyFamily

    *Pick noeliste.OwnerUID is equal to EnemyFamily.UID

    . ----------> noeliste .... Append character map to "tete2"

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  • I'm doing this at school and it is not updated to that version, is there an easier way?

    What version are you using?

    These are the screenshots of the events & editor:

    The Text Ragnarok is from the text variable String that is obtained from the Textbox.

  • Hi there, I'm trying to use a plugin from https://github.com/gitawego/cordova-screenshot , after downloading it, I paste the file into my C2 Plugin folder, but C2 say cannot load this plugin, can anyone help me??

    That still needs to be made into a C2 plugin before becoming usable. But why need it when Construct 2 has an built-in screenshot (canvas) feature.... Go to C2 -> C2 Logo -> New -> Search: Screenshot....

    If you really need that plugin (entire screen) , you can buy it on the scirra store for $11.59 . It also contains 89~ 90+ cordova plugins...

    Link: https://www.scirra.com/store/construct2 ... ugins-1662

  • SecretaryBird - Local storage should work.... Can you show the rest of the event, especially the part when you set the score value to the local storage? But providing a .capx is better.

  • The local storage is only active so long as the app is running. If you close the app the local storage is cleared.

    No. This is wrong. The local storage data persists even if the app is closed.

  • Here, i made a sample .capx : https://1drv.ms/u/s!AjcW2ueud6qp1RG4IWecWhcLlC3x

  • frayt - The answer is quite simple actually. Remove the "for each" condition. And then you are done. The character map will only change to the EnemyCharacter that is selected.

    Hmm.... But assigning each scml, It's not that simple anymore... You need to add an instance variable for the scml... For example, ''ownerUID''. And that ownerUID instance variable set it to the enemycharacter's UID that it belongs to. I suggest using 'For Each' on that process.

    I believe this will be easier with a .capx . I'll do it for you if you want but i will still need a .capx . You can PM me or if it's too confidential you can contact lucid (Spriter Developer) here: . He can be trusted with your .capx .

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Chadori

Member since 10 Oct, 2014

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