Touch Stick Controllers

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Floating Controllers

Floating based control design allows for the input to be used over a large area. Where ever the finger touches becomes the center point of input. This form of input is well used for any hand size providing natural comfort. However it can be less responsive than an Analog stick using a larger pad.

What you will need

* Sprites that you would need for either Analog or Angle input

* Variables that you would also need for Analog of Angle input

* Optional use a large invisible sprite

Event Sheet for coordinate checking

Event Sheet for area sprite

How it works

In either method for floating control there are two steps. get where the touch event occurred to use as the center point and to hide the controls when released.


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  • instructions unclear accidentally made an call of duty game.

  • How can i make so it be only 4-Way direction? aka Left, Right, Up, Down

  • The walk-thru directions doesn't work with mobile and the downloadable file can't be built in C3 - unless there is a hidden way add a function as an object, but I can't find it.

    Will there be a C3 version of the download?

  • very useful, saves me a lot of time. :)

  • This is great, thank you!

    Need to specify that this is great for pixel art, for anything else people need to something other than "Letterbox integer scale" and disable Pixel rounding.