Slot Machine Game Mechanics for Construct3

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Event #10 sets up and assigns text feedback and prepares for the HUD results. It then calls our "workhorse" function (Events #11 to #32) to finalize this game turn.

Now that Event #10 has prepared everything, it's time for our "workhorse" function -- "consultTheToad" Events #11 to #32 -- to evaluate and post the HUD results. Let's take this in baby steps. OK?

"Consult The Toad" Function

  • Events #11 to #14 reset their local variables to zero and then preserve the eye.AnimationFrame in three "result" variables.
  • Event #15 searches for matches between the first two results (i.e.: if two eyes match). If both match, then the text HUD feedback is posted, a random reward is chosen, and the final summary is written. (NOTE: there is an intentional logic error here; see if you can find it! It is repaired in the Construct Asset Store edition.) Events #16 to #22 find specific feedback and appends it to the HUD feedback.
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  • I downloaded this example, but can't find the error you're talking about. Could you give me a hint?

    And how do you use this slot machine in combat? I don't get it!

  • You're right! This "slot machine" is a #$R%^ of a lot easier to create. I'm getting dozens of ideas on how I could use this in an adventure game.

    • Glad to hear it. I'll make another tutorial about how to use this slot machine in an RPG duel. I have 11 different combat systems and this slot machine is just one method.