This tutorial is partly a feature request/plugin request, yet I have a fully working .CAPX that is probably more complicated than it should be. Exactly like car...
Often times large world maps are difficult to manage. In this tutorial I have created a sample project that allows you to automatically save and load tilemaps i...
You may just have found about Scirra's creation tools and are considering using them to make your future application/game. Nevertheless, this is a new world for...
Okay, now that you have read the Personal Daemon, ah! Haven't you read that post yet? I suggest you to read it before jumping right to the easier part, which is...
There are a few tricks you can use to ensure the download size of your project is as small as possible. Here's a few options to look at. By default, Construct 2...
Platformer is one the oldest and most popular game genres that was famous in the 90’s. “Super Mario 64”, “Donkey Kong” and “Sonic the Hedgehog” are precious mem...
This is part 6 of the tutorial series Learn Javascript in Construct . This part continues on from part 5. So in case you missed it, see Learn Javascript in Cons...
Making a simple but complete asteroid clone in less than 100 events using C2's free edition, that is the challenge of this tutorial. To prove that it is possibl...
Today going to share simple trick to create tower or pile of object using single sprite. This will help in saving game memory as only one image is used. Steps:...