This is a tutorial written as the first part of my Mobile Monetization course on Udemy. This tutorial walks through the process I have used on several games to...
Ejecta is an open-source wrapper designed to provide a high-performance way for HTML5 games to run as iOS native apps. In order to test and publish with Ejecta,...
This tutorial is a follow up to my article “ How to improve your Construct 2 code with callbacks ”. Today, we'll take a look at some techniques to achieve a mor...
Hi everybody, this time we'll be turning 8-bit and smashing ice for sweet smoothies. Ice Climber is the new entry for my tutorials. Hope you like it. And, as al...
After a few tutorials dedicated to game art, let’s now talk about game design. Quick Time Events to be more precise. You know, those random buttons to press in...
To those whom are new to Construct 2 are welcome to learn from these Demo I have created. In near future I will add more game example as well. If you would need...
Ok I have put together a capx to show how you can fake 3d, with scale. I hope this can be of help to anyone who is interested in this kind of effect. If you fin...
Hello everybody, I made a small example on how to change controls in-game to your own custom controls without changing any events or functions. I didn't have ti...
In this example I'm showing you a "more elegant" way to display upgrade costs, for example, for buildings. Here we got a lumbermill and goldmine, starting on "l...