First, thank you for taking the time to check out my very first tutorial! I'm very grateful. I hope this helps you find solutions to your bewilderment or altern...
The following techniques will be covered in this tutorial: Creating a grid-based system for placing towers, using the new turret behaviour, using global and loc...
This is part 14 of the tutorial series Learn TypeScript in Construct . This part continues on from part 13. So in case you missed it, see Learn TypeScript in Co...
Let’s learn how to use the “Slot Machine Game Mechanics” as an “In-Game Module” (IGM) for RPG mini-adventures. I also use these game mechanics as a random gener...
Let's start by adding objects: Tile map with graphics for the playing field. TilePath "Tilepath" for the grid of moves. Sprite "Unit". Since a single tile is us...
Currently, The Vanilla Array sorting is 1D mode, for 2D arrays it breaks their relationship. For some configuration sheet this doesn't apply. Therefore, when we...
This is part 2 of the tutorial series Learn TypeScript in Construct . This picks up from where part 1 left off. So in case you missed it, see Learn TypeScript i...
This time I'll show you an easy way to create a nice pixel art flame burning particle effect. 1. Create a new Project. 2. Name it as you want. 3. Change layout...
I found it difficult to find a working tutorial on how to make a setup file for Windows machines for a NW.Js game I was making with Construct 2, as the ones I c...