Construct Tutorials
Learn game development and animations with Construct
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Setting Custom Paths Using Waypoints
This is an example of how to manually set up waypoint objects, and have other objects move along a path of waypoints. Demo. Please Note: The Capx was made to re...
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Creating an Inventory with Arrays
This is a simple example of how to store/remove items from an array, and display the array's contents to the player. This is useful for setting up inventory sys...
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An IID (Index ID) example.
This example shows an example of using IID, and User can check dynamic changes of IIDs by destroying & creating them. Check manual for more detailed explanation...
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Zone-Based Camera Movement
This example shows how to limit the camera's movement to a specified area. This is useful for limiting the player's view to the room they're currently in, simil...
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Ping-Pong only in 2 events
Here is little ping-pong clone writen only in two events (No behaviours). In future I want to make same in one event ). Enjoy!
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Sturdy Experience System
A simple, yet sturdy experience system. Click a robot to select it, then click an enemy to destroy it! Your selected robot will gain experience, level up, and i...