Making a Powerup
Have you ever wanted to have a powerup that gives you a certain ability? Then you need a few basic things...
1. A sprite. Always have a sprite.
2. The "Solid" or "Platform" behavior ("Solid" for stand-still health potions or "Platform" for 1-up mushrooms.)
3. A collision mask (only for "Platform" behavior."
When you have those, you can start.
Step two: The Logic
First, your simple health drop:
Now we want to make the player pick up the drop, so we do this:
1.Create an Instance variable for the player and name it "health."
2.Create something that can damage the player and an event (If PlayerBox collides with Enemy>Subtract [Amount of health taken] from player.health)something-or-other.
3.Create the event for the powerup (if Player collides with HealthDrop>add [amount of health given] to player.health & destroy HealthDrop) more or less.
Now you have created a powerup! Also, for moving powerups, use the "Simulate Control" action. Good luck!