For my game I use some HUD objects that use the anchor behavior so they neatly stay in place wherever my character goes. This is especially handy with layouts t...
I'm trying to use the Tween behavior to animate sprites appearing from zero size to full size. Is there a way to set the image point used for the tween? At the...
For the interface of my game I want to use the tween behaviour. If the user mouse-overs the interface preview it will tween up . Then he can press buttons insid...
I'm using a tween to ping pong scale and I'm trying to get the speed to vary depending upon an instance variable. I'm able to add my Sprite.Instancevariable int...
I'm trying to fade in (and out) my input text box. Input text boxes don't seem to have an Opacity property so I can't set it to start at 0 without using CSS - a...
So I've created a bunch of sprites with the tween behavior and also put up some actions using tweens. I then decided I want to add all the sprites to a family,...
I'm trying to use a Tween to slide a ui element into view from off screen, then back out again. However, I can't figure out how to get the Tween to perform the...
For some reason the built-in Timelines and Tween behavior, while being great features, have a much worse performance than 3rd party LiteTween behavior executing...
How's one add multiple tags to Tween "is playing"?
Sometimes it happens that when I export the project to APK / Xcodeproject and try it on an Android / iOS device the Tween behavior goes jerky. Has this ever hap...