Determining the angle of collision and the angle of the surface. Saving the UID of the cast object. And . Try to make non-dynamic lighting, or even ray tracing,...
Is there any way I can detect if my mouse is overlapping a 3D object? I want to spawn cubes on a grid, depending on where you click and if there are no other cu...
I've tried raycasting to the position of the mouse then setting the width of an object to the HitDistance expression, however if the mouse isn't over a solid th...