Content tagged raycasting

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14 usages of this tag
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Tutorial
Raycasting with lasers
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This Construct 3 demonstration shows how to use the ray casting & line of sight functionality. Get the template here : Contact me on Fiverr if you want further...

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Make your own ray-casting FPS style games in Construct 2 or Construct 3! Template here: Demo here: UBERDROID GAMES RAY CASTING GAME KIT FOR Construct 2 or 3. Fu...

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  • 584 views
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Hey so I'm wanting to know how I can detect if a sprite is in front of him. The sprite in question is a door. I want my player to walk up to the door and be pro...

posted 5 years ago
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  • 295 views
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Forum Topic
Raycasting Bullets
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Raycasts work (I think) but I cant get my turrets to shoot at the player if they've line of sight. Here is the project: All the turret has to do is shoot the 'B...

posted 5 years ago
  • 3 replies
  • 345 views
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I tried my best to search the forum and internet but could not find an answer to this. So maybe you can help or have any advice. Is there a way to use variables...

posted 4 years ago
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Forum Topic
Position object instances evenly between two points
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I can't seem to get the math working for this, any help would be greatly appreciated. I have two points A & B, and I calculate the distance between these, divid...

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Forum Topic
Problems with multiple raycasting lasers
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For my game I am trying to make different laser turrets that point in different directions, and have sine behaviors. I would like the lasers to get blocked by s...

posted 3 years ago
  • 3 replies
  • 577 views
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I'm trying to cast a ray from the direction the player is looking but like slightly to the left or right. But I cant raycast from the player at an angle. So I h...

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Forum Topic
LOS Raycasting is Behaving Oddly
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EDIT: I solved my own problem. It was an incorrect reference to an instance variable. (See my last comment below.). I'm working on a stealth-styled mini-game an...

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  • 936 views

Please if you know how can you help me I have been wanting to do this for a while idk know the difference between ray tracing and ray casting I just basically w...