I have a timer based game. In this game there are 4 checkpoints and multiple obstacles. Currently, whenever the player reaches the checkpoint I save the game us...
I have been lately observing inconsistent behaviour of load and save system actions on iOS (Chrome browser). These actions are working fine on laptops and Andro...
I am making a game, which at the beginning loads a dictionary. When testing it with the preview on my PC or with the remote view on my cell phone, the game open...
So I have set Keys for the dictionary and tried to save them with json and localstorage , if I restart layout with a command the keys is saved , but if I close...
I made a game that has 50 levels, which can take a while so I wanted to add a save and quit button. I did this, and the save works. It will save the current sta...
When I load my "mysave" save, events seem to re-trigger. How do I make sure this wont happen? I tried using the persist function for all my objects but it did n...
I am working on a game where I need to load sprites dynamically from urls using Javascript. I can't find anything about that in the scripting reference. What's...
In my project I have 6 (lvl) layout, all layout uses one event sheet. I want to do somting like this: When player complete any lvl game saves in LocalStorage an...
I've been struggling since morning. - Each tap is recorded on the "mysave" part. - When the loading video is finished, there's a "load mysave" event. However, w...
Hey everyone, When you use the save and load function it seems to save the entire state of you game, levels included, positions of enemies etc. I don't really w...