How can I make the visible and moving light on the enemy's patrol like this game?
I'd like my 3D environments (rooms/hallways etc) to have somewhat realistic lighting. But I don't know how to create them. I've seen people make 'flashlight' ty...
So the current functionality first. I have a 100% black layer on top of my game that has some opacity so the area looks dark. My player character has a white sp...
How do I make the sprite texture visible in this example? Now all objects are dark, as is the shadow.
You have better idea how make lights in 3d game? I'm using Fog to make darkness.
I'm making a 3D top-down shooter, and I've run into a weird visual glitch that comes and goes with my shadow caster objects: In-game it is much more annoying, a...
I've seen the example and I have my bumpmapping on a separate layer. I set the parameters x and y of the bumpmapping effect like so. (Spaceship.X/LayoutWidth)*1...