I have an issue actually with my game and can't figure it out. Maybe my method Is'nt the easiest one for what I want to do but here are the facts: I have a fami...
I have created many functions in the event sheet, and I want to call them dynamically by fetching their names from an array. I have a JSON array that is convert...
The above code is working just fine. However, I'm wondering how I can make it more efficient. I'm still learning about functions, and I'm curious if I can enhan...
Please check the image below, you will know what I am talking about, you can see I have made a function with the return type string, so whenever I put that as a...
The mapLayer array and tileSets dictionary are feeded when some json files is loaded with AJAX synchronously, but I am controlling this using a variable called...
So, as you can see, I have the same function but with different parameters called in startup, the layout four times. The thing is when I call it with the "6-sec...
I have an input element (FaderValue) that gives a value from -100 to 0. These value are converted in an exponential equation that I want to tinker with to get r...
I was wondering if there's a way to create an object selected from an array and then delete it from it when it's created to avoid some duplication. In other wor...
I purchased a Construct 2 template which has a function as an object. This doesn't transfer to Construct 3. I've been trying different ways, along with followin...
For some reason and it's probably something I'm not understanding but I have this function here: And in this function, it sets some array values and then checks...