Content tagged function

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172 usages of this tag
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How do I call a function by name?
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I would like to be able to call a function by its name which is stored in a variable. Let me explain: An instance variable contains the name of a function. When...

posted 3 years ago
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Function calls
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When a Function is called at the end of a condition (& is also at the bottom of the event sheet), does the event sheet run again from the top OR waits for the f...

posted 3 years ago
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Calling a function for only 1 instance of a family
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So if I have a multiple instances of "object_1" in my layout and I want them to call a "Flee" function when "Flee" string is active. How do I restrict the funct...

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How do I get this function to repeat properly?
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I'm having real trouble getting the "CarSpawn" function in this game to work. The function operates properly on start of layout but after the first car object h...

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I have some generators that I want to be chosen at random to spawn some objects. I.E. Choose 2/5 of (generator) and spawn (object). There are a few 'pairs' of t...

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I have a sprite object, and each time I click on it I want it to call a function, or more specifically to cycle through a series of functions that all have the...

posted 3 years ago
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How do I get signal/wait for signal to work consistently?
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I've been using Construct 2 for about 5 years now, and have never really needed to use the wait for signal action until recently. Now that I am, I've noticed it...

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How do I restart function?
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Hello guys. I'm a beginner please help me on how to restart function. As I choose function reset and its now working.

posted 3 years ago
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How do I use new Function?
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I am in need of some help here. I have the basic beginnings of a shopping cart made from using an older array inventory example. However, after 3 days of testin...

posted 2 years ago
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Check if a function exists
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I'm using runtime.CallFunction to call C3 functions by name. Because there are hundreds of functions in the projects which can be called from dialogues, menus e...

posted 2 years ago

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