I would like to be able to call a function by its name which is stored in a variable. Let me explain: An instance variable contains the name of a function. When...
When a Function is called at the end of a condition (& is also at the bottom of the event sheet), does the event sheet run again from the top OR waits for the f...
So if I have a multiple instances of "object_1" in my layout and I want them to call a "Flee" function when "Flee" string is active. How do I restrict the funct...
I'm having real trouble getting the "CarSpawn" function in this game to work. The function operates properly on start of layout but after the first car object h...
I have some generators that I want to be chosen at random to spawn some objects. I.E. Choose 2/5 of (generator) and spawn (object). There are a few 'pairs' of t...
I have a sprite object, and each time I click on it I want it to call a function, or more specifically to cycle through a series of functions that all have the...
I've been using Construct 2 for about 5 years now, and have never really needed to use the wait for signal action until recently. Now that I am, I've noticed it...
Hello guys. I'm a beginner please help me on how to restart function. As I choose function reset and its now working.
I am in need of some help here. I have the basic beginnings of a shopping cart made from using an older array inventory example. However, after 3 days of testin...
I'm using runtime.CallFunction to call C3 functions by name. Because there are hundreds of functions in the projects which can be called from dialogues, menus e...