Brilliant Construct community, need help coming up with a way to calculate outcome of an event. In the game I'm working to develop, there are a set of factors t...
We released Animated Counter behavior which is now available in the Asset Store. It’s compatible both with C2 and with C3. It’s a Construct behavior dedicated f...
Here we have an distance approximate distance of 68 and a tile distance of 6. And here we have an distance approximate distance of 80 and a tile distance of 5.
I've been creating several menus to perform specific tasks for a base management game I've been making. I've run into a few problems though, that have been hard...
I have an interesting problem that I can't solve. I have a calculation that should trigger when the calculation is met. However, it doesn't happen every time (b...