I'm making an arcade first-person robot-shooty game. Several enemy robots can be on-screen at once, moving around or closer or further back from the camera duri...
The destination out blend mode is excellent for creating a tool such as an eraser in a drawing app. I looked at the Construct demo capx but I couldn't figure ou...
I really would like to know if is it impossible or is there any trick for good performance of using graphic effect/additive blend mode. Let me tell you my examp...
How do I make my objects in my game greyscale but only shows color wherever an object of my choice is overlaps with the greyscaled object?
I want to blend the orange object over the purple object using "source atop" blend mode for the orange object. The orange object is already just above the purpl...
I have a weird issue when I'm creating a mask using "Destination out" for some objects and "force own texture" for the layer. Everything looks like I would expe...
Like I said I have a sprite that is on a black layer that Is'nt transparent and that is set to 80% opacity. On this layer, I have a large circular sprite that h...
How to create this black mask when the player goes through the tree? Now we are using tree transparency but I want to use this black mask. The tree and the bunn...
So, I have two instances of the same canvas object (Canvas1) that have the blend mode Source In . These two objects overlap and the result shows the parts where...
I'm making a minimap for my game. There's a minimap frame object in my minimap layer, as well as a minimap tilemap that has the "image" of the map, and a minima...