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Announcing the Construct 3 runtime
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We've been busy building a whole new runtime for Construct 3. We aim to release an initial testing version in the near future. Before that, we have a short blog...

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C3 runtime alpha now available
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Today marks a major milestone in the development of Construct! In the Construct 3 r95 beta release you can now try out the all-new Construct 3 runtime. This is...

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Introducing the new Construct 3 debugger
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Construct's debugger is an essential tool for testing your game and diagnosing anything that's not working like you expected. It has advanced tools for viewing...

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Try the new Construct 3 runtime
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Back in April we first released an alpha of a brand-new runtime for Construct. This has been completely rewritten from the ground up and brings huge performance...

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Launching the new Construct 3 runtime
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We've been working hard for most of this year on a complete, ground-up rewrite of the runtime engine (the part of Construct that runs your games). This is a hug...

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Introducing JavaScript coding in Construct
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We're excited to announce a major new feature for Construct 3, allowing you to write Javascript code in the editor! You'll be able to start off with snippets of...

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JavaScript coding now available
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We're pleased to announce that Javascript coding is now available in the latest Construct update r157 ! See our last blog Introducing Javascript coding in Const...

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Announcing Timeline animations in Construct 3
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We've been working hard on a major new Construct 3 feature for some time: Timeline animations! You may have seen us mention it previously, or even tried it out...

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Sunsetting Construct 2
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Construct 2 was first released 9 years ago, in February 2011. Back then, Flash was still a dominant technology on the web; Microsoft's latest browser was Intern...

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Local file & folder saves now available
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We first took the bold step to launch Construct 3 as a fully browser-based web app in 2017. At the time, thanks to the ever-increasing power of the web platform...

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