Beta versions are not as thoroughly tested as stable
3D improvements; resizable meshes; multiple Event Sheet Views & more
28 April, 2026 ()
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Notes
This week we've been further refining some of Construct's new 3D features. There's a variety of improvements for both the 3D editor and 3D models, including showing the camera co-ordinates in the status bar (and allowing copying them), improving the way the gizmo works, and a new dialog to choose some options when importing a model. As part of our transition to using Z axis scale 'regular', we've also updated another 20 3D examples in Construct which were previously using 'normalized' mode. We think this now means all examples should be using 'regular' mode, but let us know if we missed any - after all there are a lot of examples!
Other improvements this release include the ability to resize meshes with the mesh distortion feature: both in the editor and runtime you can now preserve the existing mesh when changing the mesh size. This allows for example adding twice as many mesh columns and resizing the object twice as wide at the same time, allowing easily extending the mesh horizontally. You can now also open multiple Event Sheet Views for the same event sheet, allowing advanced editing setups where you can do things like view the top and bottom of an event sheet at the same time with different views. Another addition is the ability to pause recording with the Video Recorder object, allowing easily recording multiple separate clips in the same video/audio recording.
As ever there's also a batch of bug fixes. Happy testing!
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Launch r483
New Additions
3D editor: show camera position in status bar
3D editor: option to copy camera co-ordinates
Event Sheet View: option to open an additional view of the same event sheet
Video recorder: 'Set recording paused' action
'Set mesh size' action: option to copy from old mesh
Changes
Update another 20 3D examples to use Z axis scale 'Regular'
3D editor: improve rendering and interaction for overlapping gizmo handles
3D model: dialog to choose options before importing
Mesh distortion: preserve existing mesh points when resizing mesh in editor
Bug Fixes
3D model: iOS exports failing to load when using 3D models
3D model: Z origin producing wrong result at runtime
3D model: some effects not working as expected
Timelines: some timeline tracks not loading properly from a project file (regression r474)
Templates/hierarchies: avoid replacing hierarchy of replica when modifying template if hierarchies are dissimilar
Layout view: selection boxes could render incorrectly when using global layers (regression r477)
Layout view: crash wrapping selection (regression r482)
Layout view: possible crash moving object far away in 3D editor
Fix rendering issue using fullscreen mode integer scale inner/outer with a fractional device pixel ratio
Mesh distortion: instance could disappear after using 'Set mesh size' action
SDK updates
Allow opening projects using effects with changed parameters
Add editor IWorldInstanceBase GetOriginalSize(); deprecate GetOriginalWidth/Height()
Add runtime ISDKWorldInstanceBase _isOriginalSizeKnown(), _getOriginalSize()
Scripting updates
Add 'copyFromOldMesh' parameter to IWorldInstance createMesh()
Fix TypeScript syntax in generated layers.d.ts
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