Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r483

3D improvements; resizable meshes; multiple Event Sheet Views & more

28 April, 2026 ()

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Notes

This week we've been further refining some of Construct's new 3D features. There's a variety of improvements for both the 3D editor and 3D models, including showing the camera co-ordinates in the status bar (and allowing copying them), improving the way the gizmo works, and a new dialog to choose some options when importing a model. As part of our transition to using Z axis scale 'regular', we've also updated another 20 3D examples in Construct which were previously using 'normalized' mode. We think this now means all examples should be using 'regular' mode, but let us know if we missed any - after all there are a lot of examples!

Other improvements this release include the ability to resize meshes with the mesh distortion feature: both in the editor and runtime you can now preserve the existing mesh when changing the mesh size. This allows for example adding twice as many mesh columns and resizing the object twice as wide at the same time, allowing easily extending the mesh horizontally. You can now also open multiple Event Sheet Views for the same event sheet, allowing advanced editing setups where you can do things like view the top and bottom of an event sheet at the same time with different views. Another addition is the ability to pause recording with the Video Recorder object, allowing easily recording multiple separate clips in the same video/audio recording.

As ever there's also a batch of bug fixes. Happy testing!

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Launch r483

Changelog iconNew Additions

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3D editor: show camera position in status bar
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3D editor: option to copy camera co-ordinates
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Event Sheet View: option to open an additional view of the same event sheet
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Video recorder: 'Set recording paused' action
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'Set mesh size' action: option to copy from old mesh

Changelog iconChanges

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Update another 20 3D examples to use Z axis scale 'Regular'
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3D editor: improve rendering and interaction for overlapping gizmo handles
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3D model: dialog to choose options before importing
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Mesh distortion: preserve existing mesh points when resizing mesh in editor

Changelog iconBug Fixes

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3D model: iOS exports failing to load when using 3D models
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3D model: Z origin producing wrong result at runtime
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3D model: some effects not working as expected
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Timelines: some timeline tracks not loading properly from a project file (regression r474)
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Templates/hierarchies: avoid replacing hierarchy of replica when modifying template if hierarchies are dissimilar
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Layout view: selection boxes could render incorrectly when using global layers (regression r477)
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Layout view: crash wrapping selection (regression r482)
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Layout view: possible crash moving object far away in 3D editor
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Fix rendering issue using fullscreen mode integer scale inner/outer with a fractional device pixel ratio
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Mesh distortion: instance could disappear after using 'Set mesh size' action

Changelog iconSDK updates

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Allow opening projects using effects with changed parameters
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Add editor IWorldInstanceBase GetOriginalSize(); deprecate GetOriginalWidth/Height()
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Add runtime ISDKWorldInstanceBase _isOriginalSizeKnown(), _getOriginalSize()

Changelog iconScripting updates

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Add 'copyFromOldMesh' parameter to IWorldInstance createMesh()
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Fix TypeScript syntax in generated layers.d.ts

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  • Multiple Event Sheet Views is an excellent addition! Too bad I'm stuck with the LTS version for the foreseeable future.

  • Wow these are some nice new features! Keep up the great work!

  • Lovely update, thanks! 💪

  • Thank you for the pause of the video recording, that's something I really was hoping to have!

  • Are we getting gizmo 3d position editing for mesh distortion points? Cause for now editing meshes is still 2d and we need to type "Z elevation" (which is also the "old name").

  • Hey devs, unfortunately on version R483 I just get a black screen when I try to run the layout—nothing happens. If I roll back to R482, the preview starts fine and the game runs normally with no issues. On R483 it’s only a black screen when launching the project.

  • can't wait for other 3D updates!

  • That's so cool! Do you plan to add a gizmo for the 3D view? Currently using the 3D view with a touchpad is a bit hard. Maybe it's the shortcuts that need a bit of love