Beta versions are not as thoroughly tested as stable
Construct Game Services plugin; rename built-in Functions; scripting updates & more
29 April, 2025 ()
Email Me New Releases
Don't miss out on the latest and greatest new features in Construct 3
Notes
This week we're introducing a new Construct Game Services plugin! Currently this consists of a single action to submit a score on our own Arcade, but we have bigger plans for this. We'll be sharing more information and news about this in the near future.
We've also added the ability to rename the built-in Functions object. As the built-in Functions object does not appear in the Project Bar it needs a new way to rename it, so we've added a right-click Rename option when adding an action, as well as an option in the Project Bar project item's context menu, under the Tools sub-menu (the same place View project statistics appears). This also means the name used when calling functions from expressions can be changed, and that also means the name can be translated, whereas before it was hard-coded as the English name "Functions". As that name can appear in expressions, for backwards-compatibility reasons non-English users will see existing projects switch to the English name "Functions", but it can be renamed back to the translated version, and new projects will default to the translated name.
Other improvements include updates for the Layers Bar, Drawing Canvas, and the Google Play plugin is now updated to use the games v2 SDK as is now required by Google Play. There are also some scripting updates, notably now that there are script APIs to access families; a new World builder example demonstrating advanced usage of the mesh distortion feature; and as ever there's a batch of bug fixes. Happy testing!
Like this Release?
Let us know with a thumbs up!
Launch r437
New Features
New 'Construct Game Services' plugin with action to submit score in Construct Arcade
New Additions
Option to rename the built-in 'Functions' object
New example 'World builder'
Changes
Allow translation of built-in Functions object name in expressions
Layers bar: show the source layer sub-layers in overridden layers
Google Play plugin: update to use games v2 SDK
Layers bar: show an overridden layer's own sub layers with an index of -1
Google Play plugin: deprecate 'On loaded' trigger as it is not needed
Drawing Canvas: increase maximum size of polygon for 'Fill poly' in concave mode
Drawing Canvas: increase tolerance in surface size calculation to try to avoid unnecessary surface recreation
Bug Fixes
Cloud save: possible error saving to OneDrive
Loading the same URL in to Sprite then Tiled Background did not tile correctly
Flowcharts: starting a new flowchart with the same tag of an existing one not creating a new flowchart immediately
Timelines: unexpected movement stopping a timeline and resuming it on a keyframe reached condition (regression r425)
Timelines: avoid setting keyframes with invalid times when editing a nested timeline
Tweens: wrong instance used by the 'On Loop' and 'On Ping Pong' triggers
Possible runtime crash restarting layouts with hierarchies
Some combinations of hierarchies and containers were not triggering 'On Created' on all involved instances
Instances bar: inconsistent state after setting a hierarchy through the bar which could lead to crashes
Hierarchies: unexpected behaviour loading complex hierarchies from JSON
Scripting updates
Add IRuntime "loadingprogress" event
Use separate IObjectType and IFamily script interfaces (instead of IObjectClass for both)
Add IObjectType getAllFamilies(), families(), isInFamily()
Add IFamily getAllObjectTypes(), objectTypes(), hasObjectType()
Share Construct 3 Release r437 Now