Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r437

Construct Game Services plugin; rename built-in Functions; scripting updates & more

29 April, 2025 ()

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Notes

This week we're introducing a new Construct Game Services plugin! Currently this consists of a single action to submit a score on our own Arcade, but we have bigger plans for this. We'll be sharing more information and news about this in the near future.

We've also added the ability to rename the built-in Functions object. As the built-in Functions object does not appear in the Project Bar it needs a new way to rename it, so we've added a right-click Rename option when adding an action, as well as an option in the Project Bar project item's context menu, under the Tools sub-menu (the same place View project statistics appears). This also means the name used when calling functions from expressions can be changed, and that also means the name can be translated, whereas before it was hard-coded as the English name "Functions". As that name can appear in expressions, for backwards-compatibility reasons non-English users will see existing projects switch to the English name "Functions", but it can be renamed back to the translated version, and new projects will default to the translated name.

Other improvements include updates for the Layers Bar, Drawing Canvas, and the Google Play plugin is now updated to use the games v2 SDK as is now required by Google Play. There are also some scripting updates, notably now that there are script APIs to access families; a new World builder example demonstrating advanced usage of the mesh distortion feature; and as ever there's a batch of bug fixes. Happy testing!

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Launch r437

Changelog iconNew Features

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New 'Construct Game Services' plugin with action to submit score in Construct Arcade

Changelog iconNew Additions

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Option to rename the built-in 'Functions' object
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New example 'World builder'

Changelog iconChanges

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Allow translation of built-in Functions object name in expressions
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Layers bar: show the source layer sub-layers in overridden layers
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Google Play plugin: update to use games v2 SDK
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Layers bar: show an overridden layer's own sub layers with an index of -1
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Google Play plugin: deprecate 'On loaded' trigger as it is not needed
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Drawing Canvas: increase maximum size of polygon for 'Fill poly' in concave mode
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Drawing Canvas: increase tolerance in surface size calculation to try to avoid unnecessary surface recreation

Changelog iconBug Fixes

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Cloud save: possible error saving to OneDrive
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Loading the same URL in to Sprite then Tiled Background did not tile correctly
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Flowcharts: starting a new flowchart with the same tag of an existing one not creating a new flowchart immediately
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Timelines: unexpected movement stopping a timeline and resuming it on a keyframe reached condition (regression r425)
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Timelines: avoid setting keyframes with invalid times when editing a nested timeline
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Tweens: wrong instance used by the 'On Loop' and 'On Ping Pong' triggers
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Possible runtime crash restarting layouts with hierarchies
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Some combinations of hierarchies and containers were not triggering 'On Created' on all involved instances
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Instances bar: inconsistent state after setting a hierarchy through the bar which could lead to crashes
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Hierarchies: unexpected behaviour loading complex hierarchies from JSON

Changelog iconScripting updates

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Add IRuntime "loadingprogress" event
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Use separate IObjectType and IFamily script interfaces (instead of IObjectClass for both)
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Add IObjectType getAllFamilies(), families(), isInFamily()
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Add IFamily getAllObjectTypes(), objectTypes(), hasObjectType()

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  • After 5-10 minutes of work, everything hangs and does not work. I have tried it 10 times already and on different projects.

  • Familiy APIs is great, thank you!

    Game services plugin also sounds interesting :)

  • Just got into using flowcharts a month ago and that flowchart bug was really bugging me! Thanks.

  • love the game services plugin, and wonder where that could go.

  • Excited to see some love for the Scirra Arcade, can't wait to see what else is planned for it.

  • 👁 ❤ it.

  • When will documentation be made on the Construct Game Services plugin?

      • [-] [+]
      • UpvoteUpvote 2 DownvoteDownvote
      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 2 points
      • (0 children)

      Our normal schedule is to update the documentation when the next stable release comes out, which should be within a couple of weeks.

  • this is such a good update you may remember ashley about the export not working for me well it now works :DD

    construct.net/en/free-online-games/mice-hunt-2player-76202/play

  • I save the project in version r437. When I try to open this project, an error appears.

    Failed to open project. Check it is a valid Construct 3 single-file (.c3p) project.

    console:

    main.js:29 [Project] Exception opening: TypeError: Cannot read properties of null (reading 'sid')

    at projectResources.js:1:494563

    at Array.find (<anonymous>)

    at t.vC (projectResources.js:1:494543)

    at t.vC (projectResources.js:1:452875)

    at t.pKs (projectResources.js:1:714292)

    at t.FZs (projectResources.js:1:766662)

    at async window.UCn.aTn (main.js:29:1229208)

    at async window.UCn.xIn (main.js:29:1243118)

    at async Object.Uxt (main.js:29:1273500)

    iIn @ main.js:29

    aTn @ main.js:29

  • Google play plugin when you call sign in opens the authorization panel, but when you click continue, nothing happens. It fails on signed in, on sign in fail, on fail.