Applies ordered dithering to a sprite or layer
A simple project with sliders to change the dithering parameters
Any chance you could port this to webgpu? using it quite a bit in my project and its blocking webgpu for me.
I've ported it to webgpu here : drive.google.com/file/d/1iq6F6mSs_dKizE-MLfmqWideCOLUDkuY/view
It works for me, tell me if it's the same for you.
Wonderful effect but it also gets a bit transparent. Does anyone knows any workarounds for it?