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Killer Monsters is an arcade game in which the objective is to survive as long as possible and killing the most enemies.
We have tried to make the subject of light and darkness very important, this is reflected in the way our protagonist is seen, who always carries a beam of light that illuminates his path, also when you shoot a projectile this lights the whole scene up Colliding with an enemy.
We want the player to choose between having more visibility or more souls to use as ammunition. Souls can be used as ammo if you catch them or as a beam of light if you do not collide with them.
- Use the w, a, s, d keys to move the character in the direction shown in the image.
- With the mouse point the direction to which you are going to shoot the bullet.
- Shoot left clicking on the mouse, with right click you put a mine that shoots continuously energy balls, but this bonus will consume 30 souls.
Good graphix, yep!
I thing you need to make the game more... tangible?
it would be great to display collision flash or shake the screen.
of course, I love labels such as "YOU ARE DEAD", but it's too suddenly there, isn't it?
Graphicly nice ! Well Done !
But still need to work on the game play :
-Ennemy still hit when dying
-The difficulty is INSANE !!!!
-Stop making ennemie spawning on the player
-You might clarly say that you can claim zone and you have to continue even if there monsters
-Make animation for player (espacialy when hitted)
-Make the ennemie slower but more vigilant
-Keep the terrain missy but make it more comprehensible (Where you can walk and where there are walls, and where did you have to go)
-The difficulty is INSANE
Keep working :) This game is great
57 kill and 3 gold
all i can say is.......HHHHAAAARRRRDDDD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!