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Full Game

Fighting Shapes

T
4,005 players, 5,589 plays 0 playing now, 15 most ever online
10
9 favourites
ChrisZero Published on 17 Sep, 2020

An ancient legend is told between four planets from a certain place in the universe: when the sun turns white and illuminates everything, a terrible demon angel will appear and be the end.

And to combat this threat, four brave warriors decide to venture across the planets and fight for the survival of all.

Are you prepared to face this challenge?

So, choose your fighter and good luck!

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If you are interested in creating a fighting game like this, I'm selling the base template for this game on Scirra Store in this link:

construct.net/en/game-assets/game-templates/fighting-game-template-75

Feel free to take a look!

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ART AND PROGRAMMING:

Chris Zerotani

MUSIC BY ERIC MATYAS

soundimage.org

SOUND EFFECTS:

opengameart.org/content/37-hitspunches

VOICES:

kenney.nl/assets/voiceover-pack

freesound.org/people/pyro13djt/sounds/338223

Instructions

On menus:

* AWSD/Arrow Keys to select

* Enter/Start to choose

-

-

On select/fight screen:

Player 1

* AWSD to move, F and G to attack

* Joystick (gamepad)

-

Player 2

* Arrow Keys to move, M and N to attack

* Joystick (gamepad)

Used Plugins

  • Audio
  • gamepad
  • Keyboard
  • Particles
  • Sprite
  • Spritefont2
  • TiledBg

Used Behaviours

  • bound
  • Bullet
  • destroy
  • Fade
  • Flash
  • Pin
  • Platform
  • scrollto
  • Sin
  • solid
  • 11 Comments

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  • This looks very interesting, I wonder if its easy to add different fight moves and make the game more exciting, still a very good effort

    • Hi,

      Thanks for the comment.

      For new moves I believe you only have to create the images (the game and template have only the 'fireball' special, but you can modify the punch/kick events to create something like 'dragon punch' or other physical moves.

  • the game is fine as it is especially if you get a friend play it with you but my only issue is the fact the block button and fireball button are same buttons as the moving and attacking. i just feel like they need there own buttons

    • Thanks for the support, my friend.

      As the game was made with the first version of the template, I used the same method of Street Fighter (pressing directional contrary to opponent to block, and doing down+forward+attack to special attack).

      The template I made after the game have the mobile buttons for block and special attack included separately.

  • Actually I found this is the best fight template in the market. However, I see many things to be improved, such as AI of Enemy and in terms of mechanics, you can add choke mechanics

    • Thanks for the comment ^^

      The AI of the game is the first one I've used (the template one is a little better).

      As for the choke mechanics, I tried to implement this, but it only worked for the single player (the AI messed it all the time), so I discontinued this.

      Again, thank you and I hope you enjoyed the game.

      I wish you success in all your projects ^^

  • this came out really great.. Im curious is there a way to reduce the pushback from a punch? in order to continue a combo? maybe cause a push back after a 3rd or 4th punch has landed?

    also can you more special move inputs? I know there's only fireball, and the input can probably be changed if needed, but can more be added to a single character?

    keep up the great work.

    having just one punch and kick is great btw it keeps things clean and simple... ever considered adding a (hold down) option to allow for stronger attacks?

    • I'm glad you liked my game ^^

      I think it is possible to include combos and hold down attacks, but I don't know how to do this at the moment.

      Your suggestions are interesting and I'll take note of them to include in the template in the future (when I figure how to do them).

  • OMG this is pretty good

    you really created a very solid and clean project

    I'm currently working on a physical boss fight and it's quite complicated, so I can't imagine what a fighting game should be like.

    very good.

    Perhaps the controls were not the best selection because they are very close to each other.

    • Thanks for the kind words!

      I agree the keyboard controls aren't the best selection (I only do this way thinking of 2 players - I could use the numerical keyboard for Player 2, but some notebooks doesn't have this option).

      If I can think on a way to map the keyboard keys, I'll upload a new version here.

      Again, thank you very much for the kind words!

In The Asset Store

This arcade game is a preview for following asset for sale in the Asset Store:

37 favourites
A well commented fighting game template to learn from or use as a base for your own game!

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