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AUTOMATION

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19 players, 35 plays 1 playing now, 2 most ever online
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PIXELrabbit Published on 5 Aug, 2026

**AUTOMATION** is a creative sandbox game built in Construct 2 where players design, build, and run complex automated systems on a large grid-based world.

### Core Concept

Players place and connect specialized blocks on a vast 32×32 pixel grid to create logic circuits, routing networks, and automated behaviors. The central element is the **nole** — a moving token that travels across the field according to the rules defined by the surrounding blocks. By combining logic gates, directional tools, duplicators, and stops, players can construct anything from simple loops to intricate multi-path systems that process and redirect the flow of tokens.

### Main Blocks

- **nole** — The primary moving entity. It travels forward and reacts to every block it encounters.

- **and** / **or** / **no** — Logic elements that control and filter the flow of nole tokens.

- **rotate** — Changes the direction of movement.

- **back** — Reverses the direction of a nole.

- **dubl** — Duplicates (copies) a nole.

- **stop** — Halts a nole (and can trigger additional effects).

- **Sprite** (optional) — Musical note blocks that play sounds (bass, piano, or drum) when activated.

### Gameplay Features

- Free placement of blocks on a huge layout (approximately 5000×5000 pixels).

- Real-time simulation: press play and watch the nole tokens move and interact with your system.

- Full selection, copy (Ctrl+C), and paste (Ctrl+V) of any group of blocks.

- Save and load custom schemes as simple text files that can be shared.

- Smooth camera controls (scroll, zoom, keyboard and touch support).

- Tool palette for quickly switching between different block types.

### Style & Atmosphere

The game has a clean technical aesthetic focused on clarity and precision. Blocks are colorful and distinct, the grid is always visible, and the overall feeling is that of a digital workshop or modular machine factory. It sits somewhere between a visual programming environment, a logic puzzle sandbox, and a creative automation toy.

### Target Audience

Players who enjoy systems-building games, logic puzzles, creative sandboxes, and experimental “make anything” experiences. It appeals both to those who like carefully designing working machines and to those who simply enjoy watching complex token flows run across the grid.

In short, **AUTOMATION** is a free-form digital construction kit where the fun comes from designing intricate automated systems and watching them come to life.

Instructions

* left click to choose/put

* middle click on blck to align

* right click to delete

* M to mirror

* N to unmirror

* X to move aligned

* P to pause

* slidebar for speed

* O to play

* WASD to move

* F1 to go back here

* wheel to resize

* cntrl + c to copy

* cntrl + p to paste

* cntrl + s to save

* cntrl + i to import

Screenshots

Used Plugins

  • AJAX
  • Arr
  • Audio
  • Browser
  • Button
  • filechooser
  • Keyboard
  • Mouse
  • sliderbar
  • Sprite
  • Text
  • TextBox
  • TiledBg
  • Touch
  • UserMedia

Used Behaviours

  • Anchor
  • bound
  • Persist
  • Pin
  • solid
  • Timer
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