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3D FPS Zombie Template

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PavleNikolic Published on 9 Nov, 2017

FIRST PERSON ZOMBIE SHOOTER

This is a full 3D first person shooter template for Construct 2 with zombie theme.

Main features:

- Time-based skeletal animation [Enemy models].

- Name-based vertex animation [Gun model].

- Level 3D geometry with baked lightmapping.

- Fully functional close-up & long range attack / shooting enemies.

- Fog & noise effects.

- Mouse-lock & restart options.

- Separate layout for setting up your 3D model animations.

Additional files:

- Capx & Blend files so that you can easily modify or completely change level geometry in a few minutes.

- Template also includes Blender 2.74 & JSON export plugin for more convenience.

- Tutorial video files that explains the process of changing level textures, lightmap baking, adding / modifying / exporting geometry from Blender to JSON 3D format.

Scirra Store:

scirra.com/store/royalty-free-game-templates/3d-fps-zombie-template-3998

Instructions

[WSAD] Movement

[LMB] Shoot

[RMB] Screenshot

[M] Mouse lock

[N] Noise effect

[F] Fog effect

[R] Restart

[ESC] Back to menu

[1...4] Animation Editor: Select animation

  • 6 Comments

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  • Congratulations, I'm learning to work with Q3D, but it's very difficult ...

  • Wow, amazing template, good job !

  • Great idea, but camera rotation limited ?!

  • [quote=Huemerson]

    Congratulations, I'm learning to work with Q3D, but it's very difficult ...

    [/quote]

    Thank you! Yes, it's a different process and C2 editor is not created to do 3D but I was very surprised with what he can do. ...if you are just starting, I would suggest for you to focus on a one-height-levels, that's much more similar to 2D leveling and you can use almost all C2 behaviors. My template is using Solid, Pin, Pathfinding, Turret & Physics behaviors in almost identical fashion as it would in a 2D game :)

  • [quote=ChoosyZerk]

    Wow, amazing template, good job !

    [/quote]

    Thank you for a great comment & for playing the demo.

  • Load more comments (1 replies)

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